Image synthesis method, games machine, and information storage medium
First Claim
1. An image synthesis method for creating a game image with which a player plays, the method including:
- recording history information relating to the performance of the player in one game session;
reproducing said history information in another game session that differs from said one game session; and
creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting based on said reproduced history information and affecting the game result of the player at each stage of the game.
6 Assignments
0 Petitions
Accused Products
Abstract
The objective of this invention is to provide an image synthesis method, games machine, and information storage medium that make it possible for a game to be satisfyingly enjoyable, even when a single player is playing it. History information relating to the performance of the player is recorded during one game session, and this history information is reproduced in another game session. A virtual player performs based on the thus-reproduced history information, and thus acts so as to affect the game result of the player. The virtual player either assists the player or acts as a combat opponent. This makes it possible to implement a game that is interesting even in single-player mode.
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Citations
37 Claims
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1. An image synthesis method for creating a game image with which a player plays, the method including:
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recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting based on said reproduced history information and affecting the game result of the player at each stage of the game. - View Dependent Claims (5, 8, 11)
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2. An image synthesis method for creating a game image with which a player plays, the method including:
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recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates in said other game session together with the player, the player acting against at least one common opponent, said virtual player acting against each common opponent based on said reproduced history information and affecting the game result of the player. - View Dependent Claims (6, 9, 12)
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3. An image synthesis method for creating a game image with which a player shoots at a given target by using an offensive object, the method including:
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recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates in said other game session together with the player, said virtual player and said player interacting in shooting at common targets, said virtual player interacting with the player in shooting at the targets based on said reproduced history information and affecting the game result of the player. - View Dependent Claims (4, 7, 10, 13)
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14. An image synthesis method for creating a game image with which a player plays, the method including:
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creating a game image in which an auxiliary computer player acts in cooperation with the player, said auxiliary computer player assisting the player in game playing; and comparing the game result of the player and the game result of said auxiliary computer player, and creating an image for selecting another auxiliary computer player that acts in a different manner from said auxiliary computer player when the game result of the player is ahead of the game result of said auxiliary computer player.
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15. A games machine for creating a game image with which a player plays, comprising:
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means for recording history information relating to the performance of the player in one game session; means for reproducing said history information in another game session that differs from said one game session; and means for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting based on said reproduced history information and affecting the game result of the player at each stage of the game.
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16. A games machine for creating a game image with which a player plays, comprising:
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means for recording history information relating to the performance of the player in one game session; means for reproducing said history information in another game session that differs from said one game session; and means for creating a game image in which a virtual player participates in said other game session together with the player, the player acting against at least one common opponent, said virtual player acting against each common opponent based on said reproduced history information and affecting the game result of the player.
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17. A games machine for creating a game image with which a player shoots at a given target by using an offensive object, comprising:
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means for recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; means for reproducing said history information in another game session that differs from said one game session; and means for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player shooting at a target based on said reproduced history information.
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18. A games machine for creating a game image with which a player plays, comprising:
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means for creating a game image in which an auxiliary computer player acts in cooperation with the player, said auxiliary computer player assisting the player in game playing; and means for comparing the game result of the player and the game result of said auxiliary computer player and for creating an image for selecting another auxiliary computer player that acts in a different manner from said auxiliary computer player when the game result of the player is ahead of the game result of said auxiliary computer player.
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19. An information storage medium for creating a game image with which a player plays, comprising:
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information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting based on said reproduced history information and affecting the game result of the player at each stage of the game.
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20. An information storage medium for creating a game image with which a player plays, comprising:
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information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting to assist the player based on said reproduced history information.
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21. An information storage medium for creating a game image with which a player shoots at a given target by using an offensive object, comprising:
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information for recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player shooting at a target based on said reproduced history information.
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22. An information storage medium for creating a game image with which a player plays, comprising:
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information for creating a game image in which an auxiliary computer player acts in cooperation with the player, said auxiliary computer player assisting the player in game playing; and information for comparing the game result of the player and the game result of said auxiliary computer player and for creating an image for selecting another auxiliary computer player that acts in a different manner from said auxiliary computer player when the game result of the player is ahead of the game result of said auxiliary computer player.
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23. A games machine for creating a game image with which a player shoots at a given target by using an offensive object, comprising:
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means for recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; means for reproducing said history information in another game session that differs from said one game session; and means for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player and said player interacting in shooting at common targets, said virtual player interacting with the player in shooting at the targets based on said reproduced history information and affecting the game result of the player.
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24. An information storage medium for creating a game image with which a player plays, comprising:
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information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, and for applying to the player game rules depending on action of the virtual player and on action of at least one common opponent, said virtual player acting against each common opponent based on said reproduced history information and affecting the game result of the player.
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25. An information storage medium for creating a game image with which a player shoots at a given target by using an offensive object, comprising:
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information for recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player and said player interacting in shooting at common targets, said virtual player interacting with the player in shooting at the targets based on said reproduced history information and affecting the game result of the player.
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26. An image synthesis method for creating a game image with which a player plays, the method including:
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recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates based on said reproduced history information in said other game session together with the player, a plurality of actions of said virtual player throughout the one game session affecting the game result of the player during the other game session.
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27. An image synthesis method for creating a game image with which a player plays, the method including:
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recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates based on said reproduced history information in said other game session to assist the player.
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28. An image synthesis method for creating a game image with which a player plays, the method including:
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recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates based on said reproduced history information in said other game session to cooperate with the player.
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29. An image synthesis method for creating a game image with which a player plays, the method including:
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recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates based on said reproduced history information in said other game session to compete against the player.
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30. A game machine for creating a game image with which a player plays, the game machine including:
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a storage medium that records history information relating to the performance of the player in one game session and reproduces said history information in another game session that differs from said one game session; and a controller that creates a game image in which a virtual player participates based on said reproduced history information in said other game session together with the player, a plurality of actions of said virtual player throughout the one game session affecting the game result of the player during the other game session.
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31. A game machine for creating a game image with which a player plays, the game machine including:
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a storage medium that records history information relating to the performance of the player in one game session and reproduces said history information in another game session that differs from said one game session; and a controller that creates a game image in which a virtual player participates based on said reproduced history information in said other game session to assist the player.
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32. A game machine for creating a game image with which a player plays, the game machine including:
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a storage medium that records history information relating to the performance of the player in one game session and reproduces said history information in another game session that differs from said one game session; and a controller that creates a game image in which a virtual player participates based on said reproduced history information in said other game session to cooperate with the player.
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33. A game machine for creating a game image with which a player plays, the game machine including:
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a storage medium that records history information relating to the performance of the player in one game session and reproduces said history information in another game session that differs from said one game session; and a controller that creates a game image in which a virtual player participates based on said reproduced history information in said other game session to compete against the player.
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34. A storage medium for creating a game image with which a player plays, the method including:
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information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates based on said reproduced history information in said other game session together with the player, a plurality of actions of said virtual player throughout the one game session affecting the game result of the player during the other game session.
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35. A storage medium for creating a game image with which a player plays, the method including:
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information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates based on said reproduced history information in said other game session to assist the player.
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36. A storage medium for creating a game image with which a player plays, the method including:
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information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates based on said reproduced history information in said other game session to cooperate with the player.
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37. A storage medium for creating a game image with which a player plays, the method including:
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information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates based on said reproduced history information in said other game session to compete against the player.
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Specification