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Method for generating an ellipse with texture and perspective

  • US 6,100,903 A
  • Filed: 08/16/1996
  • Issued: 08/08/2000
  • Est. Priority Date: 08/16/1996
  • Status: Expired due to Fees
First Claim
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1. A computerized method for generating a line in two or more space dimensions, on a graphics display having a pixel matrix, each pixel being addressed by two-dimensional screen coordinates, said graphics display having a color palette, said pixels storing color values for the purpose of selecting a specified color from said color palette, said method comprising the steps of:

  • (a) determining two X and Y view factors for said graphics display screen as a function of said pixel matrix dimensions and a perspective field of view;

    (b) deriving a depth constant from said X and Y view factors, said depth constant being a binary number;

    translating a known starting point on said line to a screen point using said perspective field of view, said starting point being defined in X, Y and Z space, and said screen point having X and Y coordinates on said graphics display;

    means for obtaining a series of X, Y and Z step movements along said line;

    transforming said X and Y step movements along said line into perspective by incrementing or decrementing said X and Y screen point coordinates;

    transforming said Z step movements along said line into perspective by employing a depth rescaling ratio, said depth rescaling ratio being based on said depth constant.

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