Internet audio multi-user roleplaying game
First Claim
Patent Images
1. An apparatus for use in operating a computer-based game, comprising:
- a network structure for allowing multiple players to engage in a role playing game using the internet for data exchange; and
a control system for establishing a virtual universe for said role playing game that can be accessed by any of said multiple players via the internet, said control system being operative for establishing at least one game character for each of said multiple players;
said control system including;
coordinate means for establishing a game coordinate system for defining the position of a particular game character and game objects;
text means for receiving a text input from one of said multiple players, said text input allowing said particular name character of said one of said multiple players to move relative to said game coordinate system;
sound creation means for establishing a set of game sounds related to said game objects;
sound selection means for selecting a game sound associated with one of said game objects, for said particular game character based on a current relative geometry between said particular game character and said one of said game objects; and
geometry-dependent sound production means for playing said game sound to said one of said multiple players based on said current relative geometry, wherein said game sound has a directional orientation that corresponds to said current relative geometry between said particular game character and said one of said game objects.
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Abstract
The present invention relates to the use of client and server software communicating with each other via the internet to create and maintain a multi-user role-playing game. The virtual world of the game is presented to each user by means of text and dimensional audio. The virtual world of the game is infinitely expandable and updateable, and the software reacts to user inputs to make the virtual world change according to user actions. New users may join an in-progress game at any time.
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Citations
21 Claims
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1. An apparatus for use in operating a computer-based game, comprising:
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a network structure for allowing multiple players to engage in a role playing game using the internet for data exchange; and a control system for establishing a virtual universe for said role playing game that can be accessed by any of said multiple players via the internet, said control system being operative for establishing at least one game character for each of said multiple players; said control system including; coordinate means for establishing a game coordinate system for defining the position of a particular game character and game objects; text means for receiving a text input from one of said multiple players, said text input allowing said particular name character of said one of said multiple players to move relative to said game coordinate system; sound creation means for establishing a set of game sounds related to said game objects; sound selection means for selecting a game sound associated with one of said game objects, for said particular game character based on a current relative geometry between said particular game character and said one of said game objects; and geometry-dependent sound production means for playing said game sound to said one of said multiple players based on said current relative geometry, wherein said game sound has a directional orientation that corresponds to said current relative geometry between said particular game character and said one of said game objects. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 19)
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14. An apparatus for use in operating a computer-based game, comprising:
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means for receiving an input signal representative of data regarding said computer game from any of multiple players, said input signal representative of data being transmitted over a public network; a processor for processing said input signal representative of data and outputting in substantially real-time audio information relating to said game in response to said input, said processor being operative for establishing at least one game character for each said multiple players;
said processor including;coordinate means for establishing a game coordinate system for defining the position of a game character and game objects; sound creation means for establishing a set of game sounds related to said game object sound selection means for selecting a game sound, associated with one of said game objects, for said particular game character based on a current relative geometry between said particular game character and one of said same objects; and geometry-dependent sound production means for playing said game sound to one of said multiple players based on said current relative geometry, wherein said sound has a directional orientation that corresponds to said current relative geometry between said particular game character and said one of said game objects. - View Dependent Claims (15, 16, 17, 18)
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20. A method for use in operating a computer-based game, comprising:
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receiving an input regarding said computer game for any of multiple players, said input being transmitted over a public network; establishing at least one game character for each of said multiple players; establishing a game coordinate system for defining the position of a game character and game objects; establishing a set of game sounds related to said game objects; selecting a game sound, associated with one of said game objects, for said particular game character based on a current relative geometry between said particular game character and said one of said game objects; and playing said game sound to one of said multiple players based on said current relative geometry, wherein said sound has a directional orientation that corresponds to said current relative geometry between said particular game character and said one of said game objects. - View Dependent Claims (21)
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Specification