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Apparatus and method for three-dimensional terrain rendering

  • US 6,111,583 A
  • Filed: 09/29/1997
  • Issued: 08/29/2000
  • Est. Priority Date: 09/29/1997
  • Status: Expired due to Term
First Claim
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1. A method for rendering a three-dimensional terrain, the method comprising:

  • providing a plurality of previous display pixels, each of said plurality of previous display pixels having a previous ray with a length from a point of view through said previous display pixel to a previous terrain unit intersecting an axis of said previous ray;

    determining a starting value of a length of a subsequent ray from said point of view through a subsequent display pixel to a subsequent terrain unit intersecting an axis of said subsequent ray, said determining step comprising setting said starting value to the shortest of said lengths of at least two of said previous rays; and

    repeatedly increasing or decreasing said starting value until said length of said subsequent ray is reached or reached with a predetermined tolerance, each of said repeated increasing and decreasing includes using, at least once, an increment equal to Vr +2d where Vr is equal to a unit vector value of said subsequent ray and d is equal to Log2 of said length of said subsequent ray.

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