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Electronic game system, method of managing and regulating said system

  • US 6,117,011 A
  • Filed: 01/27/1998
  • Issued: 09/12/2000
  • Est. Priority Date: 07/27/1995
  • Status: Expired due to Fees
First Claim
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1. An electronic gaming system comprising:

  • a central computer station including;

    an administrative subsystem including an administrator computer for administrative personnel to administer the electronic gaming system,a players registration subsystem coupled to said administrative subsystem for registering all current players,a game accounts managing subsystem coupled to said administrative subsystem for managing the players'"'"' accounts and performing transactions with the players'"'"' bank accounts,an information tabulating, storing and searching subsystem coupled to said administrative subsystem for processing information pertaining to the players and gaming situations,a game recording subsystem coupled to said administrative subsystem for recording gaming situations,a scoring subsystem coupled to said administrative subsystem for scoring by the results of a game,a wagering and betting subsystem coupled to said administrative subsystem for enabling players to place wagers and bets pertaining to a game,an executive gaming subsystem coupled to said administrative subsystem, said executive gaming subsystem including a database that is accessed to realize and control gaming situations,an electronic payments subsystem coupled to said administrative subsystem,an information protection subsystem coupled to said administrative subsystem for protecting any data exchanged within the system by encoding/decoding the exchanged data,a secure communications subsystem coupled to said administrative subsystem for preventing unauthorized access to communications within the system,a game selection subsystem coupled to said administrative subsystem for enabling a player to select a game in which the player wishes to participate, anda data exchange subsystem coupled to said administrative subsystem for enabling the administrative subsystem to exchange data with other system components;

    a data exchange network including a communications station coupled to said data exchange subsystem of said central computer station; and

    a plurality of peripheral computer stations coupled to said central computer station through said data exchange network, each of said peripheral computer stations including a subsystem for admitting and registering players with said central computer station, and a gaming interface subsystem.

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