Uniform motivation for multiple computer-assisted training systems
First Claim
1. A method for preventing user preference for any of two or more training processes, each of which, when executed, presents stimuli to the user wherein the stimuli is designed primarily to improve a cognitive ability of the user and measures the cognitive ability of the user by comparison of responses of the user to the stimuli to predetermined correct responses, the method comprising:
- establishing a token economy in which points are awarded during play of each of the training processes by a user as a token currency;
for each of the training processes;
determining an amount of effort required by the user to correctly respond to stimuli of the training process relative to respective amounts of effort required to correctly respond to stimuli of others of the training processes; and
establishing a number of points to be awarded to the user for correctly responding to the stimuli, wherein the number of points is directly related to the amount of effort required by the user to correctly respond to the stimuli.
5 Assignments
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Accused Products
Abstract
Computer implemented training exercises present stimuli to a user and receive responses by the user to the stimuli. The stimuli are specifically selected to challenge and improve a cognitive ability of the user, e.g., the ability to perceive and understand spoken language. As a result, the stimuli cannot be changed or adapted to motivate the user through entertainment. Motivation is therefore provided by periodic reward animations which include persistent plots and characters. Progress indicators represent progress toward reward animations and represent such progression with smooth, entertaining progress animations. Randomly appearing animations and variations in rewards and immediate feedback add to the surprise and curiosity of the user and motivate further correct responses to see further random animations and variations. Progress indicators also represent a relation between the number of steps taking toward completion of a task and a maximum number of steps which should be needed to complete the task. Context is changed at achievement milestones to indicate progress to the user.
129 Citations
12 Claims
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1. A method for preventing user preference for any of two or more training processes, each of which, when executed, presents stimuli to the user wherein the stimuli is designed primarily to improve a cognitive ability of the user and measures the cognitive ability of the user by comparison of responses of the user to the stimuli to predetermined correct responses, the method comprising:
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establishing a token economy in which points are awarded during play of each of the training processes by a user as a token currency; for each of the training processes; determining an amount of effort required by the user to correctly respond to stimuli of the training process relative to respective amounts of effort required to correctly respond to stimuli of others of the training processes; and establishing a number of points to be awarded to the user for correctly responding to the stimuli, wherein the number of points is directly related to the amount of effort required by the user to correctly respond to the stimuli. - View Dependent Claims (2, 3, 4)
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5. A computer readable medium useful in association with a computer which includes a processor and a memory, the computer readable medium including computer instructions which are configured to cause the computer to prevent user preference for any of two or more training processes, each of which, when executed, presents stimuli to the user wherein the stimuli is designed primarily to improve a cognitive ability of the user and measures the cognitive ability of the user by comparison of responses of the user to the stimuli to predetermined correct responses by:
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establishing a token economy in which points are awarded during play of each of the training processes by a user as a token currency; for each of the training processes; determining an amount of effort required by the user to correctly respond to stimuli of the training process relative to respective amounts of effort required to correctly respond to stimuli of others of the training processes; and establishing a number of points to be awarded to the user for correctly responding to the stimuli, wherein the number of points is directly related to the amount of effort required by the user to correctly respond to the stimuli. - View Dependent Claims (6, 7, 8)
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9. A computer system comprising:
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a processor; a memory operatively coupled to the processor; and a training incentive module (i) which executes in the processor from the memory and (ii) which, when executed by the processor, causes the computer to prevent user preference for any of two or more training processes, each of which, when executed, presents stimuli to the user wherein the stimuli is designed primarily to improve a cognitive ability of the user and measures the cognitive ability of the user by comparison of responses of the user to the stimuli to predetermined correct responses by; establishing a token economy in which points are awarded during play of each of the training processes by a user as a token currency; for each of the training processes; determining an amount of effort required by the user to correctly respond to stimuli of the training process relative to respective amounts of effort required to correctly respond to stimuli of others of the training processes; and establishing a number of points to be awarded to the user for correctly responding to the stimuli, wherein the number of points is directly related to the amount of effort required by the user to correctly respond to the stimuli. - View Dependent Claims (10, 11, 12)
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Specification