Competitive video game system and method of displaying images in competitive video game system
First Claim
1. A video game system for playing a video game, comprising:
- at least first and second game machine units each having manual input controls and a display unit;
a control system including;
initiation determination means for determining a first initiated machine of said first and second game machine units that is first initiated by a player;
view selection reading means for reading viewpoint selections of players at each of said first and second game machine units, made via respective ones of said manual input controls, of one of at least two viewpoints of a field of play of the video game without affecting of a status of play of the video game;
an image information generating means for generating image coordinate and structure data of said field of play, representative of images to be displayed on said display units, based on control signals supplied from said manual input controls and a predetermined game routine;
a primary image buffer memory and a secondary image buffer memory;
primary image data generation means for converting said image coordinate and structure data into primary image data based on the viewpoint selection of the player at one of said first and second game machine units that is said first initiated machine and storing said primary image data in said primary image data buffer memory;
secondary image data generation means for converting said image coordinate and structure data into secondary image data based on the viewpoint selection of the player at another one of said first and second game machine units and storing said secondary image data in said secondary image data buffer memory; and
display generation means for driving said display units to display images thereon including;
a first display buffer and driver circuit for driving said display of said first game machine unit;
a second display buffer and driver circuit for driving said display of said second game machine unit; and
data transfer means for transferring primary image data from said primary image buffer memory into one of said first and second display buffers which is for said one of said first and second game machine units that is said first initiated machine and for transferring secondary image data from said secondary image buffer memory into another one of said first and second display buffers.
1 Assignment
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Accused Products
Abstract
A competitive video game system has a plurality of display units and a plurality of manual controllers for a plurality of game players to play a competitive video game such as a soccer game. The game players select respective viewpoints, and image data representative of images to be displayed on the display units is generated on the basis of control signals supplied from the manual controllers and the viewpoints selected by the game players. The generated image data is supplied to the display units to display images based thereon. Each of the game players to select two different viewpoints for a field, such as a soccer field, of the competitive video game. The field comprises an elongate field, and the two different viewpoints comprise a viewpoint for viewing the soccer field in a transverse direction thereof and a viewpoint for viewing the soccer field in a longitudinal direction thereof.
222 Citations
21 Claims
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1. A video game system for playing a video game, comprising:
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at least first and second game machine units each having manual input controls and a display unit; a control system including; initiation determination means for determining a first initiated machine of said first and second game machine units that is first initiated by a player; view selection reading means for reading viewpoint selections of players at each of said first and second game machine units, made via respective ones of said manual input controls, of one of at least two viewpoints of a field of play of the video game without affecting of a status of play of the video game; an image information generating means for generating image coordinate and structure data of said field of play, representative of images to be displayed on said display units, based on control signals supplied from said manual input controls and a predetermined game routine; a primary image buffer memory and a secondary image buffer memory; primary image data generation means for converting said image coordinate and structure data into primary image data based on the viewpoint selection of the player at one of said first and second game machine units that is said first initiated machine and storing said primary image data in said primary image data buffer memory; secondary image data generation means for converting said image coordinate and structure data into secondary image data based on the viewpoint selection of the player at another one of said first and second game machine units and storing said secondary image data in said secondary image data buffer memory; and display generation means for driving said display units to display images thereon including; a first display buffer and driver circuit for driving said display of said first game machine unit; a second display buffer and driver circuit for driving said display of said second game machine unit; and data transfer means for transferring primary image data from said primary image buffer memory into one of said first and second display buffers which is for said one of said first and second game machine units that is said first initiated machine and for transferring secondary image data from said secondary image buffer memory into another one of said first and second display buffers. - View Dependent Claims (2, 4, 5, 6, 7, 9, 10, 11)
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3. A method of displaying images in a video game system having at least first and second game machine units, each having a display unit and manual input controls for player input, and a field of play which is a field having first and second ends with a longitudinal direction extending between said first and second ends and first and second sides with a transverse direction extending between said first and second sides, comprising the steps of:
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accepting input from a player at said first game machine unit selecting one of two viewpoints including a transverse viewpoint for viewing said field along the transverse direction from a position adjacent said first side and a longitudinal viewpoint for viewing said field along the longitudinal direction from a position adjacent said first end; accepting input from a player at said second game machine unit selecting one of two viewpoints including a transverse viewpoint for viewing said field along the transverse direction from a position adjacent said second side and a longitudinal viewpoint for viewing said field along the longitudinal direction from a position adjacent said second end; generating image data representative of images to be displayed on said display units, based on control signals supplied from said manual input controls and the selected viewpoints selected by said game players; supplying the generated image data of the selected viewpoint of the player at the first game machine unit to said display unit of said first game machine unit; and supplying the generated image data of the selected viewpoint of the player at the second game machine unit to said display unit of said second game machine unit. - View Dependent Claims (8, 17)
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12. A video game system for playing a video game, comprising:
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at least first and second game machine units each having manual input controls and a display unit; and a control system including; an image information generating means for generating, based on control signals supplied from said manual input controls and a predetermined game routine, image coordinate and structure data of a field of play which is a field having first and second ends with a longitudinal direction extending between said first and second ends and first and second sides with a transverse direction extending between said first and second sides; view selection reading means for reading viewpoint selections of players at each of said first and second game machine units, made via respective ones said manual input controls, of one of at least two viewpoints of a field of play of the video game without affecting of a status of play of the video game; said at least two viewpoints provided for selection at said first game machine unit including a transverse viewpoint for viewing said field along the transverse direction from a position adjacent said first side and a longitudinal viewpoint for viewing said field along the longitudinal direction from a position adjacent said first end; said at least two viewpoints provided for selection at said second game machine unit including a transverse viewpoint for viewing said field along the transverse direction from a position adjacent said second side and a longitudinal viewpoint for viewing said field along the longitudinal direction from a position adjacent said second end; a primary image buffer memory and a secondary image buffer memory; primary image data generation means for converting said image coordinate and structure data into primary image data based on the viewpoint selection of the player at one of said first and second game machine units and storing said primary image data in said primary image buffer memory; secondary image data generation means for converting said image coordinate and structure data into secondary image data based on the viewpoint selection of the player at another one of said first and second game machine units and storing said secondary image data in said secondary image buffer memory; and display generation means for driving said display unit of said first game machine unit to produce images based on one of siad primary image data and said secondary image data and for driving said display unit of said second game machine unit to produce images based on another one of siad primary image data and said secondary image data. - View Dependent Claims (13, 14, 15, 16)
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18. A video game system for playing a video game, comprising:
at least first and second game machine units each having manual input controls and a display unit;
a control system including;view selection reading means for reading viewpoint selections of players at each of said first and second game machine units, made via respective ones of said manual input controls, of one of at least two viewpoints of a field of play of the video game without affecting of a status of play of the video game; an image information generating means for generating image coordinate and structure data of said field of play, representative of images to be displayed on said display units, based on control signals supplied from said manual input controls and a predetermined game routine; a primary image buffer memory and a secondary image buffer memory; primary image data generation means for converting said image coordinate and structure data into primary image data based on the viewpoint selection of the player at one of said first and second game machine units and storing said primary image data in said primary image data buffer memory; secondary image data generation means for converting said image coordinate and structure data into secondary image data based on the viewpoint selection of the player at another one of said first and second game machine units and storing said secondary image data in said secondary image data buffer memory; and display generation means for driving said display units to display images thereon using said primary image data and said secondary data in accordance with said viewpoint selections. - View Dependent Claims (19, 20, 21)
Specification