Real-time multi-sensor synthetic environment created from a feature and terrain database using interacting and updatable abstract models
First Claim
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1. A method for generating abstract models from vector features and elevation data wherein a single source of information can be manipulated to thereby generate a plurality of different abstract models, said method comprising the steps of:
- (1) providing at least one set of two-dimensional (2D) vector feature source information;
(2) selecting from a plurality of different fundamental model types a desired feature model which is to be generated from the at least one set of 2D vector feature source information;
(3) processing the at least one set of 2D vector feature source information to thereby generate the desired feature model;
(4) providing at least one set of elevation data;
(5) selecting from a plurality of different terrain surface models a desired terrain surface model which is to be generated from the at least one set of elevation data; and
(6) processing the at least one set of elevation data to thereby generate the desired terrain surface model.
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Abstract
A method for creating a large-scale synthetic environment simulation which can be used in real-time. The method enables real-time viewing, control and interaction of automatically generated, abstract feature models and terrain surface models having multiple levels of detail, while providing correlated multi-sensor viewing and interaction of objects.
45 Citations
35 Claims
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1. A method for generating abstract models from vector features and elevation data wherein a single source of information can be manipulated to thereby generate a plurality of different abstract models, said method comprising the steps of:
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(1) providing at least one set of two-dimensional (2D) vector feature source information; (2) selecting from a plurality of different fundamental model types a desired feature model which is to be generated from the at least one set of 2D vector feature source information; (3) processing the at least one set of 2D vector feature source information to thereby generate the desired feature model; (4) providing at least one set of elevation data; (5) selecting from a plurality of different terrain surface models a desired terrain surface model which is to be generated from the at least one set of elevation data; and (6) processing the at least one set of elevation data to thereby generate the desired terrain surface model. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method for generating abstract models from vector features and elevation data, wherein the abstract models are able to negotiate interaction in accordance with rules of interaction which are based upon previously defined behaviors, said method comprising the steps of:
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(1) creating a plurality of feature models, wherein each of the plurality of feature models has associated therewith the previously defined behavior for a particular type of feature model; (2) creating a plurality of terrain surface models, wherein each of the plurality of terrain surface models has associated therewith the previously defined behavior for a particular type of terrain surface model; (3) causing the plurality of feature models to determine which interact with each other, and negotiating interaction in accordance with the previously defined behavior; (4) causing the plurality of terrain surface models to determine which interact with each other, and negotiating interaction in accordance with the previously defined behavior; and (5) reconciling the plurality of feature models and the plurality of terrain surface models by causing them to determine which interact with each other, negotiating interaction in accordance with the previously defined behavior, and thereby generating a database of features and terrain. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35)
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Specification