Hands-on kit interactive software learning system
First Claim
1. An interactive learning system comprising:
- a computer;
a computer program for directing an interactive learning process independent from said computer;
a hands-on interactive educational kit having inherent interactivity independent of that of said computer;
a computer implemented and controlled content database containing accessible information, instruction and guidance for a user related to said hands-on interactive educational kit;
whereby said hands-on interactive educational kit adapted for multiple hands-on learning activities having interactivity independent from said computer, includes directed activities related to the gathering of observations, the making of measurements and through following said hands-on kit instructions, the inputting of requested data into said computer program in a timed and routine fashion; and
a user response file generated by the input from a user directly related to said independently interactive hands-on kit activities for the purpose of creating a journal of said hands-on kit activities, and for recording the findings and thoughts of the user in relation to the computer program directed and computer independent interactive hands-on kit activities.
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Abstract
A new and improved learning system that contains a highly interactive environment rich with educational information. The new and improved learning system contains an interactive educational software program with a companion hands-on educational activities kit. The learning system includes software which guides the user through activities, instructions, and educational material. The program'"'"'s virtual expert explains material. The program also consists of several virtual machines that the user interacts with. One virtual machine holds readily accessible entertaining and scientific facts; another holds a readily accessible glossary of scientific terms. There is also a virtual machine that functions as a laboratory journal for user input of desired observations and measurements. At the completion of the project, the software compiles the user'"'"'s information into an accessible final report for reading and printing. The kit is a seed growing kit with which the user experiences plant germination, anatomy, photosynthesis, and other relating educational concepts firsthand. With the help of the virtual expert, the user steps through a sequence of activities timed with plant growth. The activities generally last one to two weeks. The software delivers the necessary instructions and information for the user to successfully grow the seeds in the kit, access related facts, and input and compile observations and measurements during the learning process. The present invention has the potential for abundant educational information available from the software, the kit provides for thorough hands-on interaction with the subject, and the user is fully in control of the learning process as no supervision is necessary.
38 Citations
20 Claims
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1. An interactive learning system comprising:
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a computer; a computer program for directing an interactive learning process independent from said computer; a hands-on interactive educational kit having inherent interactivity independent of that of said computer; a computer implemented and controlled content database containing accessible information, instruction and guidance for a user related to said hands-on interactive educational kit; whereby said hands-on interactive educational kit adapted for multiple hands-on learning activities having interactivity independent from said computer, includes directed activities related to the gathering of observations, the making of measurements and through following said hands-on kit instructions, the inputting of requested data into said computer program in a timed and routine fashion; and a user response file generated by the input from a user directly related to said independently interactive hands-on kit activities for the purpose of creating a journal of said hands-on kit activities, and for recording the findings and thoughts of the user in relation to the computer program directed and computer independent interactive hands-on kit activities. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of interactive learning comprising the steps of:
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providing a computer; providing a computer program for directing an interactive learning process independent from said computer; providing a hands-on interactive educational kit having inherent interactivity independent of that of said computer; providing a computer implemented and controlled content database containing accessible information, instruction and guidance for a user related to said hands-on interactive educational kit; providing a hands-on interactive educational kit adapted for multiple hands-on learning activities having interactivity independent from said computer, including directed activities related to the gathering of observations, the making of measurements and through following said hands-on kit instructions, the inputting of requested data into said computer program in a timed and routine fashion; and generating a user response file using the input from a user directly related to said independently interactive hands-on kit activities for the purpose of creating a journal of said hands-on kit activities, and for recording the findings and thoughts of the user in relation to the computer program directed and computer independent interactive hands-on kit activities. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification