Sports forecasting game
First Claim
1. A method of playing a multiplayer sports game which corresponds to an actual sporting event comprising the steps of:
- (a) providing, to each of a plurality of players, a form for forecasting the performance in a plurality of athletic performance categories of a plurality of athletes participating in the sporting event, where each athlete belongs to the same actual sports team participating in said actual sporting event;
(b) receiving from each of the players, prior to the beginning of the sporting event, forecast decisions regarding the performance of one or more of said athletes in one or more of said athletic performance categories;
(c) obtaining, after the conclusion of the sporting event, information regarding actual performances at the sporting event of the athletes in the performance categories; and
(d) generating a score for each player based upon the correlation between the forecast decision received from each player and the actual performances of the athletes.
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Abstract
A method of remotely interfacing with at least one player in a rule-based game over a communication medium operatively connected to one or more communication devices including a visual display wherein each player is associated with a communication device, includes visually displaying at one or more of the communication devices a form comprising a two-dimensional matrix having a cell at the juncture of each row and column and where each cell may be manipulated to reflect a game choice by the player, retrieving by a server each game choice made by the player before any subsequent game choice is made by the player, applying the rules of the game to determine what further game choices are available to the player based upon the game choices retrieved, generating a revised form reflecting game choices made by the player and game choices which are available for the player to make, transmitting the revised form to the communication device being used by the player, and visually displaying the revised form at the communication device being used by the player.
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Citations
20 Claims
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1. A method of playing a multiplayer sports game which corresponds to an actual sporting event comprising the steps of:
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(a) providing, to each of a plurality of players, a form for forecasting the performance in a plurality of athletic performance categories of a plurality of athletes participating in the sporting event, where each athlete belongs to the same actual sports team participating in said actual sporting event; (b) receiving from each of the players, prior to the beginning of the sporting event, forecast decisions regarding the performance of one or more of said athletes in one or more of said athletic performance categories; (c) obtaining, after the conclusion of the sporting event, information regarding actual performances at the sporting event of the athletes in the performance categories; and (d) generating a score for each player based upon the correlation between the forecast decision received from each player and the actual performances of the athletes. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of remotely interfacing with at least one player in a rule-based game over a communication medium operatively connected to one or more communication devices each having input and output means including visual display means wherein each player is associated with a communication device, the steps comprising:
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(a) visually displaying at one or more of the communication devices a form comprising a two-dimensional matrix having a cell at the juncture of each row and column and where each cell may be manipulated to reflect a game choice by the player; (b) retrieving by a server each game choice made by the player and collected by a client-based application after the player has completed all game choice selections; (c) applying the rules of the game to determine what further game choices are available to the player based upon the game choices retrieved; (d) generating a revised form reflecting game choices made by the player and game choices which are available for the player to make; (e) transmitting the revised form to the communication device being used by the player; and (f) visually displaying the revised form at the communication device being used by the player. - View Dependent Claims (12, 13, 14, 15)
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16. A method of playing a multiplayer sports game which corresponds to an actual sporting event, comprising the steps of:
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(a) providing, to each of a plurality of players, a form for forecasting the performance in a plurality of athletic performance categories of a plurality of athletes participating in the sporting event, where each athlete belongs to the same actual sports team participating in said actual sporting event; (b) receiving from each of the players, prior to the beginning of the sporting event, forecast decisions regarding the performance of one or more of said athletes in one or more of said athletic performance categories; (c) obtaining, after the conclusion of the sporting event, information regarding actual performances at the sporting event of the athletes in the performance categories; and (d) generating a score for each player based upon the correlation between the forecast decision received from each player and the actual performances of the athletes; wherein the step of providing comprises the step of visually displaying at one or more communication devices over a communication medium a form comprising a two-dimensional matrix having a cell at the juncture of each row and column and where each cell may be manipulated to reflect a game choice by the player; and wherein the step of receiving comprises the steps of retrieving by a server each game choice made by the player and collected by a client-based application after the player has completed all game choice selections, applying the rules of the game to determine what further game choices are available to the player based upon the game choices retrieved, generating a revised form reflecting game choices made by the player and game choices which are available for the player to make, transmitting the revised form to the communication device being used by the player, and visually displaying the revised form at the communication device being used by the player. - View Dependent Claims (17, 18, 19, 20)
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Specification