Method and apparatus for manipulating graphical objects in a data processing system
First Claim
1. A method in a data processing system for displaying a graphical object, the method comprising:
- displaying the graphical object in a first state wherein the graphical object in the first state includes text having a first shape, and further wherein the text having the first shape is a handwriting; and
displaying the graphical object in a second state, responsive to a pointer being moved over the graphical object, wherein the graphical object in the second state includes text having a second shape in place of the first shape.
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Abstract
A method and apparatus for providing visual cues for a graphical object displayed in a graphical user interface in a data processing system. The graphical object is displayed in a first state in which the graphical object includes text and a first color. The graphical object is displayed in a second state in response to a pointer being placed or displayed on the graphical object. In the second state, the graphical object is displayed with a second color in place of the first color, and the text has a variation in physical appearance. Additionally, a process for navigating graphical objects is provided in which the pointer is displayed on a graphical object and the pointer moves from one graphical object to another graphical object in response to the manipulation of a pointing device. The pointer, however, clips or jumps from graphical object to graphical object, rather than in a smooth movement in response to manipulation of the pointing device.
69 Citations
38 Claims
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1. A method in a data processing system for displaying a graphical object, the method comprising:
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displaying the graphical object in a first state wherein the graphical object in the first state includes text having a first shape, and further wherein the text having the first shape is a handwriting; and displaying the graphical object in a second state, responsive to a pointer being moved over the graphical object, wherein the graphical object in the second state includes text having a second shape in place of the first shape. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method in a data processing system for navigating a plurality of graphical objects, wherein each of the plurality of graphical objects includes at least one legend, and wherein the legend is hand written text and displayed within a graphical user interface using a pointer controlled by a pointing device, the method comprising the data processing system implemented steps of:
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clipping the pointer to the first graphical object within the plurality of graphical objects; displaying the pointer on a first graphical object; and causing the pointer to jump, moving incongruent with respect to control exerted on the pointing device, from the first graphical object to a second graphical object within the plurality of graphical objects in response to a selected amount of manipulation of the pointing device used to move the pointer away from the first graphical object. - View Dependent Claims (16, 17)
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18. A data processing system for displaying a graphical object, in graphical user interface, the data processing system comprising:
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first display means for displaying the graphical object in a first state, wherein the graphical object in the first state includes text having a first shape and further wherein the text having the first shape is a handwriting; second display means for displaying the graphical object in a second state, wherein the graphical object in the second state, includes text having a second shape in place of the first shape. - View Dependent Claims (19, 20, 21, 22, 23)
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24. A data processing system for navigating a plurality of graphical objects, wherein each of the plurality of graphical objects includes at least one legend, and wherein the legend is hand written text and displayed within a graphical user interface using a pointer controlled by a pointing device comprising:
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clipping means for clipping the pointer to the first graphical object within the plurality of graphical objects; display means for displaying the pointer on a first graphical object; and means for causing the pointer to jump, moving incongruent with respect to control exerted on the pointing device, from the first graphical object to a second graphical object within the plurality of graphical objects in response to a selected amount of manipulation of the pointing device used to move the pointer away from the first graphical object. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31)
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32. A computer program product for use with a data processing system for displaying a graphical object, in a graphical user interface, the computer program product comprising:
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a computer usable medium; first instruction for displaying the graphical object in a first state, wherein the graphical object in the first state, includes text having a first shape and further wherein the text having the first shape is a handwriting; and second instructions for displaying the graphical object in a second state, wherein the graphical object in the second state, includes text having a second shape in place of the first shape, wherein the instructions are embedded within the computer usable medium. - View Dependent Claims (33, 34, 35)
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36. A method in a data processing system for displaying a graphical object, the method comprising:
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displaying the graphical object in a first state wherein the graphical object in the first state includes text having a first origin and set of attributes, wherein the first origin includes at least one of hand written and machine generated; and
the attributes include at least one of text color, background color, animation, style, vector format, bit mapped, and transparency;identifying pointer device movement; responsive to a pointer device movement, moving a display pointer; responsive to display pointer movement directed toward the graphical object, changing the first state of the graphical object to a second state; determining if the display pointer position is on the graphical object; and responsive to the display pointer position on the graphical object and responsive to a pointer device movement, changing the state of the graphical object to the third state; and displaying the graphical object in a third state, wherein the graphical object in the third state includes text having a third an origin and a set of attributes, wherein the third origin includes one of hand written and machine generated, and the attributes include animation and at least one of text color, background color, stylized, vector format, bit mapped and transparency. - View Dependent Claims (37, 38)
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Specification