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Video game system and method with enhanced three-dimensional character and background control due to environmental conditions

  • US 6,139,433 A
  • Filed: 06/05/1997
  • Issued: 10/31/2000
  • Est. Priority Date: 11/22/1995
  • Status: Expired due to Term
First Claim
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1. A video game system for use with a display unit which displays a player object and other objects in a video game as a three-dimensional image, comprising:

  • an input device having an operations control member for generating player control data indicative of an amount of inclination and a direction of said operations control member in response to a player'"'"'s manipulation;

    first image data generating storage locations for storing data for generating first image data for displaying a player object;

    second image generating storage locations for storing data for generating second image data for displaying an environmental condition in a three-dimensional space where the player object exists;

    program storage locations for storing environmental state related instructions for determining, at least in part in response to the second image data, whether the environmental condition in which the player object is to be displayed is a condition which requires a change in the display state of the player object;

    a display processing system for generating first three-dimensional display data for the display of the player object, based on the manipulation state of said input device, the first image data and the execution of environmental state related instructions and for generating a second three-dimensional display data for displaying the environmental conditions in which the player object exists based on the second image data; and

    (g) image signal generating circuitry outputting an image signal to said display unit based on the first and second three-dimensional display data generated by said display processing system system.

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