Video game system and method with enhanced three-dimensional character and background control due to environmental conditions
First Claim
1. A video game system for use with a display unit which displays a player object and other objects in a video game as a three-dimensional image, comprising:
- an input device having an operations control member for generating player control data indicative of an amount of inclination and a direction of said operations control member in response to a player'"'"'s manipulation;
first image data generating storage locations for storing data for generating first image data for displaying a player object;
second image generating storage locations for storing data for generating second image data for displaying an environmental condition in a three-dimensional space where the player object exists;
program storage locations for storing environmental state related instructions for determining, at least in part in response to the second image data, whether the environmental condition in which the player object is to be displayed is a condition which requires a change in the display state of the player object;
a display processing system for generating first three-dimensional display data for the display of the player object, based on the manipulation state of said input device, the first image data and the execution of environmental state related instructions and for generating a second three-dimensional display data for displaying the environmental conditions in which the player object exists based on the second image data; and
(g) image signal generating circuitry outputting an image signal to said display unit based on the first and second three-dimensional display data generated by said display processing system system.
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Accused Products
Abstract
A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the "camera" angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four "C" buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle. Such user initiated camera manipulation permits a player to better judge jumps or determine more precisely where an object is located in relation to the player controlled character. The video game system and methodology features a unique player controller, which permits control over a character'"'"'s exploration of the three-dimensional world to an unprecedented extent. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys and a wide range of animation effects are generated.
147 Citations
25 Claims
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1. A video game system for use with a display unit which displays a player object and other objects in a video game as a three-dimensional image, comprising:
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an input device having an operations control member for generating player control data indicative of an amount of inclination and a direction of said operations control member in response to a player'"'"'s manipulation; first image data generating storage locations for storing data for generating first image data for displaying a player object; second image generating storage locations for storing data for generating second image data for displaying an environmental condition in a three-dimensional space where the player object exists; program storage locations for storing environmental state related instructions for determining, at least in part in response to the second image data, whether the environmental condition in which the player object is to be displayed is a condition which requires a change in the display state of the player object; a display processing system for generating first three-dimensional display data for the display of the player object, based on the manipulation state of said input device, the first image data and the execution of environmental state related instructions and for generating a second three-dimensional display data for displaying the environmental conditions in which the player object exists based on the second image data; and (g) image signal generating circuitry outputting an image signal to said display unit based on the first and second three-dimensional display data generated by said display processing system system. - View Dependent Claims (2, 3, 4, 5)
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6. A video game system for use with a display unit for displaying a player object and other objects in a video game as a three-dimensional image, comprising:
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an input device having an operations control member for generating player control data indicative of an amount of inclination and a direction of said operations control member in response to a player'"'"'s manipulation; first image data storage locations for storing data for generating first image data for displaying the player object; second image data storage locations for storing data generating second image data for displaying a plurality of other objects including a plurality of types of terrain states in a three-dimensional space in which the player object exists; program storage locations for storing terrain state detecting instructions for detecting the type of terrain state where the player object exists based on the image data generated from said second image data storage locations, and for storing motion amount changing instructions for changing the distance a player object is to be moved in one display frame based on the inclination amount of said input device and the type of detected terrain states; a three-dimensional display generating data processing system for generating first three-dimensional display data for the display of the player object based on the first image data and the motion amount to be changed based upon executing the motion amount changing instructions and for generating second three-dimensional display data for the display of at least one of said other plurality of objects based on the second image data; and an image signal generating circuit outputting an image signal to said display unit based on the first and second three-dimensional display data generated by said three-dimensional display data generating processing system. - View Dependent Claims (7, 8, 9)
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10. A video game system for use with a display unit for displaying a player object and others object in a video game as a three-dimensional image, comprising:
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an input device having an operations control member for generating player control data indicative of an amount of inclination and a direction of said operations control member in response to a player'"'"'s manipulation; first image data storage locations for storing data for generating first image data for displaying the player object; second image data storage locations for storing data for generating second image data for displaying a plurality of other objects in a three-dimensional space in which the player object exists; program storage locations for storing motion mode instructions for determining whether the player object based on the inclination amount of said input device is to be in a first motion mode or a second motion mode; a three-dimensional display data processing system for generating first three-dimensional display data for the display of the player object based on the first image data and the execution of said motion mode instructions and for generating second three-dimensional display data for the display of the plurality of other objects based on the second image data; wherein said three-dimensional display data processing system; generates first three-dimensional display data in which a predetermined first modification is made to the player object'"'"'s motion based upon data generated by said first image data when the execution of said motion mode instructions indicates the first motion mode, and generates second three-dimensional display data in which a predetermined modification is made to the player object'"'"'s motion based upon data generated by said first image data when the execution of said motion mode instructions indicate the second motion mode; and an image signal generating circuit outputting an image signal to said display unit based on the first and second three-dimensional display data generated by said three-dimensional display data processing system.
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11. For use with a video game system console having a game program executing processing system to execute said video game program to create a display simulating a three-dimensional world, and at least one player controller having a joystick control member and a plurality of control keys and operable by a player to generate video game control signals, a portable storage device for controlling the operation of said video game system console comprising:
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a memory media for storing video game instructions and graphics and sound data; interface circuitry for coupling said video game instructions and said graphics and sound data retrieved from said memory media to said video game system console; said video game instructions including instructions for causing said game program executing processing system to display a player-controlled character and to respond to changes in the joystick position to control the direction of motion of the player-controlled character, and further including instructions in said memory media control said game program executing processing system to detect whether a player controlled character is moving on a sloped surface and to modify the character'"'"'s moving speed as a function of the slope of the surface. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. For use with a video game system console having a game program executing processing system to execute said video game program to create a display simulating a three-dimensional world, and at least one player controller having an operations control member and a plurality of control keys and operable by a player to generate video game control signals, a portable storage device for controlling the operation of said video game system console comprising:
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a memory media for storing graphics data including data for displaying an environmental condition in a three-dimensional space where the player object exists, said memory media further storing video game instructions including environmental state related instructions; interface circuitry for coupling said video game instructions and said graphics data retrieved from said memory media to said video game system console; said environmental state related instructions including instructions for causing said game program executing processing system to determine, at least in part in response to said data for displaying an environmental condition, whether the environmental condition in which the player object is to be displayed is a condition which requires a change in the display state of the player object.
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Specification