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Rapid computation of local eye vectors in a fixed point lighting unit

  • US 6,141,013 A
  • Filed: 11/12/1999
  • Issued: 10/31/2000
  • Est. Priority Date: 02/03/1998
  • Status: Expired due to Term
First Claim
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1. A method for calculating a local eye vector in a graphics sub-system, wherein said local eye vector corresponds to a given eye position and a first vertex of a first geometric primitive, said method comprising:

  • receiving a first set of coordinates corresponding to said first vertex, wherein said first set of coordinates are represented in a first coordinate space;

    generating a reverse transform matrix corresponding to said given eye position, wherein said given eye position is represented by a second set of coordinates located in a second coordinate space;

    transforming said first set of coordinates using said reverse transform matrix, wherein said transforming generates a preliminary local eye vector;

    wherein said preliminary local eye vector is usable to perform lighting computations upon said first vertex.

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