Game device
First Claim
1. A game device for controlling the movements of a virtual vehicle in a game program, comprising an operating mechanism for operating the movements of said virtual vehicle, a body moving mechanism for moving a body, wherein said body further comprises a movable body to be mounted by the player and a fixed body for supporting said movable body in a freely tilting manner, and a communicating mechanism for directly communicating the control input from said operating unit to said body moving mechanism without utilizing a driving mechanism, wherein said operating mechanism is a handle unit for operating the virtual vehicle movements shown on a display unit, the handle unit is axially supported to be rotatable with regard to said movable body, and said body moving mechanism comprises a pulley connected to said handle unit and a belt contacting the pulley, said movable body structured to reciprocate in its tilting direction in accordance with the rolling of the pulley along the belt.
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Accused Products
Abstract
The present invention aims at providing a game device comprising a body moving mechanism for rapidly moving a body in accordance with the game program development. In order to achieve such aim, the game device according to the present invention comprises a handle unit for operating the movements of a virtual vehicle in a game program, and controls the movements of such vehicle in correspondence with the operating signal from the handle unit. For these purposes, a movable body is supported by a fixed body in a freely tilting position. The pulley of the handle unit rolls along a belt when the rotation torque of the AC servomotor is high, and the rudder input from the steering wheel is directly communicated to the movable body.
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Citations
6 Claims
- 1. A game device for controlling the movements of a virtual vehicle in a game program, comprising an operating mechanism for operating the movements of said virtual vehicle, a body moving mechanism for moving a body, wherein said body further comprises a movable body to be mounted by the player and a fixed body for supporting said movable body in a freely tilting manner, and a communicating mechanism for directly communicating the control input from said operating unit to said body moving mechanism without utilizing a driving mechanism, wherein said operating mechanism is a handle unit for operating the virtual vehicle movements shown on a display unit, the handle unit is axially supported to be rotatable with regard to said movable body, and said body moving mechanism comprises a pulley connected to said handle unit and a belt contacting the pulley, said movable body structured to reciprocate in its tilting direction in accordance with the rolling of the pulley along the belt.
Specification