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Systems, methods and computer program products for compass navigation of avatars in three dimensional worlds

  • US 6,144,381 A
  • Filed: 05/14/1997
  • Issued: 11/07/2000
  • Est. Priority Date: 05/14/1997
  • Status: Expired due to Term
First Claim
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1. A method for navigating an object in a three dimensional virtual world, comprising the steps of:

  • displaying a graphical user interface (GUI) control for navigating an object in the three dimensional virtual world, wherein the GUI control provides directional information associated with the object;

    displaying, on the GUI control, directional information associated with an incoming stimulus vector of another object in the three dimensional virtual world;

    receiving a pivot control signal from a user via the graphical user interface control;

    determining an angular value utilizing the pivot control signal, wherein the angular value includes an indication of pivot direction; and

    pivoting the object in response to the pivot control signal; and

    wherein the step of displaying a graphical user interface control comprises the step of providing a compass control for receiving the pivot control signal that identifies a click point on the compass GUI control and wherein said step of determining the angular value includes the step of calculating an angle about a center point of the compass GUI control, wherein the angle is defined by the center point of the compass GUI control, a top-most point on the outer radius of the compass GUI control, and the click point on the compass GUI control.

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