Command input method and recording medium
First Claim
1. A command input method used in a simulation game in which two or more competitors are assigned turns to designate an action parameter to enable execution of an action in the simulation game, the command input method comprising the steps of:
- displaying a window image including an action command frame and a non-action command frame on a display of one competitor when it is said one competitor'"'"'s assigned turn to designate an action parameter;
enabling said one competitor having the assigned turn to effect execution of a command in the action command frame or the non-action command frame;
assigning another competitor a turn after said one competitor has effected execution of said command;
displaying the window image including the non-action command frame while excluding display of the action command frame on the display of said one game competitor when it is said other competitor'"'"'s assigned turn to designate an action parameter; and
enabling said one competitor when it is said other competitor'"'"'s assigned turn to designate an action parameter to effect execution of a command in the non-action command frame.
2 Assignments
0 Petitions
Accused Products
Abstract
This invention relates to a game system. The game system has a window image including an action command frame and a non-action command frame. When it is a player'"'"'s turn to designate an action parameter, the window image including the action command frame and the non-action command frame is displayed on a display plane of display means of the game player to enable the game player to select a command in the action command frame or the non-action command frame and accept the selected command. Concurrently, a window image solely including the non-action command frame is displayed on a display plane of display means of the game player who is not assigned with the turn to enable the non-assigned game player to designate the command in the non-action command frame on the window image and accept the designated command while allowing the game player to see an overall image in a game space through the window image. Accordingly, while the opponent game player is in turn of using the action command, the non-assigned game player utilizes the non-action command frame, thereby allowing the game players to participate in a game more positively to establish a more pleasant game environment.
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Citations
21 Claims
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1. A command input method used in a simulation game in which two or more competitors are assigned turns to designate an action parameter to enable execution of an action in the simulation game, the command input method comprising the steps of:
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displaying a window image including an action command frame and a non-action command frame on a display of one competitor when it is said one competitor'"'"'s assigned turn to designate an action parameter; enabling said one competitor having the assigned turn to effect execution of a command in the action command frame or the non-action command frame; assigning another competitor a turn after said one competitor has effected execution of said command;
displaying the window image including the non-action command frame while excluding display of the action command frame on the display of said one game competitor when it is said other competitor'"'"'s assigned turn to designate an action parameter; andenabling said one competitor when it is said other competitor'"'"'s assigned turn to designate an action parameter to effect execution of a command in the non-action command frame. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A recording medium in which a simulation game program is stored to be readable by a computer, the game program being configured in such a manner that two or more competitors take turns to designate an action parameter from an action command frame on a window image for having an object selected by the competitor execute an action so as to let the objects thereof compete with each other in a game space defined on a display plane of a display device, the recording medium storing a control program executing the following steps:
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a switching step for changing the assigned turn of competitors to designate an action parameter; a judging step for judging whether the competitor has designated a display of the window image; a masking step for masking the action command frame of the window image on the display device of the competitor when the last said competitor has not been assigned a turn; a first window image display step for displaying the window image including the action command frame and the non-action command frame on the display plane of the display device of the competitor who has been assigned the turn upon receiving an instruction by the assigned competitor to display the window image; and a second window image display step for displaying the window image including the non-action command frame and excluding the action command frame on the display plane of the display device of the competitor who is not assigned the turn upon receiving an instruction by the non-assigned competitor to display the window image. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A game apparatus comprising:
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a display device displaying a game image; an input device which enables input of a designation by a game competitor; a controller controlling the display device to display the game image on the display device according to the designation of the game competitor; the controller including a switching device for enabling the input device to provide an assigned turn and a non-assigned turn among two or more competitors such that a competitor with an assigned turn provides an input to said input device to effect execution of an action; and a game image provider for providing the competitor with the assigned turn with a window image having an action command frame and a non-action command frame and providing the competitor with a non-assigned turn with a window image having the non-action command frame and excluding the action command frame. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification