Image synthesis method, games machine and information storage medium with sequence checking
First Claim
1. An image synthesis method for synthesizing a game image, the method comprising:
- determining whether an input operation sequence matches a given standard operation sequence, said input operation sequence being specified by N input operations that are sequentially input by a game controller, N being at least equal to two; and
providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying details of each input operation.
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Abstract
The objective of this invention is to provide an image synthesis method, sound synthesis method, games machine and information storage medium for making it easy to learn a complicated operating sequence from a game controller. This system determines whether an input sequence by which operating buttons are pressed in sequence matches a standard sequence that is specified by standard operations (41) to (51). If the input sequence matches, a matching identification symbol lights up. When an operating button is pressed, an identification sound that identifies the press operating button is output. The player can perceive the operations to be input and the operations that the player has input from these identification symbols and sounds. This makes it easy to acquire special techniques used in a fighting game. Outputting identification symbols and sounds in this manner is particularly effective in a training mode.
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Citations
30 Claims
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1. An image synthesis method for synthesizing a game image, the method comprising:
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determining whether an input operation sequence matches a given standard operation sequence, said input operation sequence being specified by N input operations that are sequentially input by a game controller, N being at least equal to two; and providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying details of each input operation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An image synthesis method for synthesizing a game image, the method comprising:
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displaying identification symbols for visually identifying details of each input operation when N input operations are sequentially input by a game controller, N being at least equal to two; and determining whether or not an input sequence specified by said N input operations matches a given standard sequence. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A sound synthesis method for synthesizing game sounds, the method comprising:
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sequentially outputting identification sounds for aurally identifying details of each input operation, synchronizing an output of said identification sounds with input timing of each input operation, when N input operations are sequentially input by a game controller, N being at least equal to two; and determining whether or not an input sequence specified by said N input operations matches a given standard sequence. - View Dependent Claims (19, 20, 21)
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22. A games machine for synthesizing game images and game sounds, comprising:
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means for determining whether an input operation sequence matches a given standard operation sequence, said input operation sequence being specified by N input operations that are sequentially input by a game controller, N being at least equal to two; and means for providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying details of each input operation.
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23. A games machine for synthesizing game images and games sounds, comprising:
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means for displaying identification symbols for visually identifying details of each input operation when N input operations are sequentially input by a game controller, N being at least equal to two; and means for determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
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24. A games machine for synthesizing game images and game sounds, comprising:
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means for sequentially outputting identification sounds for aurally identifying details of each input operation, synchronizing an output of said identification sounds with input timing of each input operation, when N input operations are sequentially input by a game controller, N being at least equal to two; and means for determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
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25. An information storage medium for synthesizing a game image, comprising:
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information for determining whether an input operation sequence matches a given standard operation sequence, said input operation sequence being specified by N input operations that are sequentially input by a game controller, N being at least equal to two; and information for providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying details of each input operation.
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26. An information storage medium for synthesizing a game image, comprising:
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information for displaying identification symbols for visually identifying details of each input operation when N input operations are sequentially input by a game controller, N being at least equal to two; and information for determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
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27. An information storage medium for synthesizing a game sound, comprising:
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information for sequentially outputting identification sounds for aurally identifying details of each input operation, synchronizing an output of said identification sounds with input timing of each input opeeration, when N input operations are sequentially input by a game controller, N being at least equal to two; and information for determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
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28. An image and sound synthesis method for synthesizing a game image and game sounds, the method comprising:
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displaying identification symbols for visually identifying details of input operations, sequentially outputting identification sounds for aurally identifying the details of each input operation, synchronizing the output of said identification sounds with input timing of each input operation, when a N input operations are sequentially input by a game controller, N being at least equal to two; determining whether an input operation sequence specified by said N input operations matches a given standard operation sequence; and providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying the details of each input operation.
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29. A games machine for synthesizing game images and game sounds, comprising:
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means for displaying identification symbols for visually identifying details of input operations, when N input operations are sequentially input by a game controller N being at least equal to two; means for sequentially outputting identification sounds for aurally identifying the details of each input operation, synchronizing the output of said identification sounds with input timing of each input operation, when the N input operations are sequentially input by a game controller; means for determining whether an input operation sequence specified by said N input operations matches a given standard operation sequence; and means for providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying the details of each input operation.
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30. An information storage medium for synthesizing a game image and game sounds, comprising:
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information for displaying identification symbols for visually identifying details of input operations when N input operations are sequentially input by a game controller N being at least equal to two; information for sequentially outputting identification sounds for aurally identifying the details of each input operation, synchronizing the output of said identification sounds with input timing of each input operation, when the N input operations are sequentially input by a game controller; information for determining whether an input operation sequence specified by said N input operations matches a given standard operation sequence; and information for providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying the details of each input operation.
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Specification