Video gaming device having multiple stacking features
First Claim
1. An electronic video gaming machine controlled by a processor in response to a wager, said gaming machine comprising:
- a first set of game elements for playing a game having a plurality of possible game outcomes, said possible game outcomes including at least one predetermined carry-over outcome, said first set having a first game outcome selected by the processor from said plurality of possible game outcomes; and
at least a second set of game elements having a second game outcome, wherein in response to said carry-over outcome occurring in said first game outcome, one or more of said game elements of said first set are automatically duplicated by the processor into said second game outcome and said second game outcome is determined, said duplicated game elements being selected by said processor in accordance with a game program and not being manually selected by a player.
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0 Petitions
Accused Products
Abstract
An electronic video gaming machine for playing multiple games is set forth. The gaming machine includes a first set of game elements for playing a game having a plurality of possible game outcomes. A first game outcome is selected from a plurality of possible game outcomes including at least one predetermined carry-over outcome. The carry-over outcome occurring in the first game outcome is automatically duplicated by the processor into at least one other game outcome. Game elements of the first game outcome are also manually selectable by a player and the selected game elements are duplicated by the processor into at least one other game outcome. Multiple game elements are shown on game boards arranged in a stack and displayed on a touch screen. The stack includes a top end and a bottom end and each game board has a face on which a single game is displayed. A plurality of game control buttons and game control indicators are provided for operating the game and selecting game elements, such as lucky numbers, random numbers, and bingo patterns, to be applied to each game board in the stack. A number of game boards to be played in the stack is selectable by the player and a winning game board is indicated to the player such that the winning game board appears to pop-up from the stack in cash-register-like fashion such that the face of the winning game board is more visible relative to prior said game board popping up. The face of any game board is viewable by the player by touching the touch screen at a location of the game board to be viewed. After touching the game board, the game board slides out from the stack to expose its face.
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Citations
76 Claims
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1. An electronic video gaming machine controlled by a processor in response to a wager, said gaming machine comprising:
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a first set of game elements for playing a game having a plurality of possible game outcomes, said possible game outcomes including at least one predetermined carry-over outcome, said first set having a first game outcome selected by the processor from said plurality of possible game outcomes; and at least a second set of game elements having a second game outcome, wherein in response to said carry-over outcome occurring in said first game outcome, one or more of said game elements of said first set are automatically duplicated by the processor into said second game outcome and said second game outcome is determined, said duplicated game elements being selected by said processor in accordance with a game program and not being manually selected by a player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method for playing an electronic video gaming machine, comprising:
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providing a first set of game elements for playing a game having a plurality of possible game outcomes, said possible game outcomes including at least one predetermined carry-over outcome, said first set having a first game outcome selected by a processor from said plurality of possible game outcomes; providing at least a second set of game elements having a second game outcome; determining said first game outcome of said first set; determining whether said first game outcome includes said predetermined carry-over outcome; in response to said carry-over outcome occurring in said first game outcome, automatically duplicating one or more of said game elements of said first set into said second game outcome, said duplicated game elements being selected by said processor in accordance with a game program and not being manually selected by a player; determining said second game outcome of said second set; and determining a payout amount. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
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- 37. An electronic video gaming machine controlled by a processor in response to a wager, said gaming machine comprising a visual display showing a plurality of game boards arranged in a stack from a top end to a bottom end such that a face of said game board at said top end is substantially visible and a face of said game board at said bottom end is substantially hidden, each of said game boards bearing a plurality of playable game elements of a respective game to be played by the processor to determine a respective game outcome, said game outcome being selected from a plurality of possible game outcomes.
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46. An electronic video gaming machine controlled by a processor in response to a wager, said gaming machine comprising a visual display showing a plurality of game boards arranged in a stack from a top end to a bottom end such that a face of said game board at said top end is substantially visible and a face of said game board at said bottom end is substantially hidden, each of said game boards bearing a plurality of playable game elements of a respective game to be played by the processor to determine a respective game outcome, said game outcome being selected from a plurality of possible game outcomes. wherein each game board with a winning game outcome is displayed on the visual display such that said winning game board appears to pop up from said stack so that said face of said winning game board is more visible than before said winning game board popped up from said stack.
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48. An electronic video gaming machine controlled by a processor in response to a wager, said gaming machine comprising a visual display showing a plurality of game boards arranged in a stack from a top end to a bottom end such that a face of said game board at said top end is substantially visible and a face of said game board at said bottom end is substantially hidden, each of said game boards bearing a plurality of playable game elements of a respective game to be played by the processor to determine a respective game outcome, said game outcome being selected from a plurality of possible game outcomes, wherein said stack of game boards is displayed on the visual display in a substantially three-dimensional top perspective view such that said game boards adjacent to said top end appear larger relative to said game boards adjacent to said bottom end.
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50. A method for playing a video gaming machine controlled by a processor in response to a wager, comprising:
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providing a plurality of game boards arranged in a stack from a top end to a bottom end such that a face of said game board at said top end is substantially visible and a face of said game board at said bottom end is substantially hidden; providing games on said game boards to be played in said stack, each of said game boards bearing a plurality of playable game elements; and playing said games to determine respective game outcomes for said respective game boards, said game outcomes being selected from a plurality of possible game outcomes. - View Dependent Claims (51, 52, 53, 54, 55, 56, 57, 58, 61)
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59. A method for playing a video gaming machine controlled by a processor in response to a wager, comprising:
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providing a plurality of game boards arranged in a stack from a top end to a bottom end such that a face of said game board at said top end is substantially visible and a face of said game board at said bottom end is substantially hidden; providing games on said game boards to be played in said stack, each of said game boards bearing a plurality of playable game elements; playing said games to determine respective game outcomes for said respective game boards, said game outcomes being selected from a plurality of possible game outcomes; and identifying each game board with a winning game outcome by causing said game board with said winning outcome to pop-up from said stack in cash-register-like fashion such that said face of said game board with said winning game outcome is more visible than prior to said game board popping up. - View Dependent Claims (60)
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62. A method for playing a video gaming machine controlled by a processor in response to a wager, comprising:
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providing a plurality of game boards arranged in a stack from a top end to a bottom end such that a face of said game board at said top end is substantially visible and a face of said game board at said bottom end is substantially hidden; providing games on said game boards to be played in said stack, each of said game boards bearing a plurality of playable game elements; playing said games to determine respective game outcomes for said respective game boards, said game outcomes being selected from a plurality of possible game outcomes; and displaying said stack of said game boards in a substantially three-dimensional top perspective view such that said game boards adjacent said top end appear larger relative to said game boards adjacent to said bottom end.
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63. A method of playing bingo on an electronic video gaming machine, said method comprising:
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receiving a wager from a player; displaying first and second bingo game boards on a visual display, said first and second game boards including respective first and second arrays of pre-selected numbers; duplicating at least a portion of the pre-selected numbers in said first array into said second array; calling a group of numbers and designating those pre-selected numbers in said first array which coincide with one of said randomly-called numbers; and awarding a payoff if said designated pre-selected numbers in said first array form a predetermined pattern. - View Dependent Claims (64, 65, 66)
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67. A method of playing bingo on an electronic video gaming machine, said method comprising:
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receiving a wager from a player; displaying first and second bingo game boards on a visual display said first and second game boards including respective first and second arrays of pre-selected numbers; duplicating at least a portion of the pre-selected numbers in said first array into said second array; selecting a pattern including certain ones of the pre-selected numbers in said first array, said pattern being selected by a player or a game processor; duplicating said pattern onto said second game board; randomly calling a group of numbers and designating those pre-selected numbers in said first array which coincide with one of said randomly-called numbers; and awarding a payoff if said designated pre-selected numbers in said first array form said pattern.
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68. A method of playing bingo on an electronic video gaming machine, said method comprising:
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receiving a wager from a player; displaying first and second bingo game boards on a visual display, said first and second game boards including respective first and second arrays of pre-selected numbers; duplicating at least a portion of said pre-selected numbers in said first array into said second array; selecting a first pattern including certain ones of the pre-selected numbers in said first array; selecting a second pattern including certain ones of the pre-selected numbers in said second array; randomly calling a group of numbers and designating those pre-selected numbers in said first and second arrays which coincide with one of said randomly-called numbers; awarding a first payoff if said designated pre-selected numbers in said first array form said first pattern; and awarding a second payoff if said designated pre-selected numbers in said second array form said second pattern.
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69. A method of playing keno on an electronic video gaming machine, said method comprising:
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receiving a wager from a player; displaying first and second keno game boards on a visual display, said first and second game boards each including a field of numbers; selecting a first set of lucky numbers and designating those numbers of said field on said first game board which coincide with one of said lucky numbers of said first set; selecting a second set of lucky numbers and designating those numbers of said field on said second game board which coincide with one of said lucky numbers of said second set; randomly selecting a first set of winning numbers from said field of numbers and identifying those designated numbers of said field on said first game board which match one of said winning numbers of said first set; selecting a second set of winning numbers from said field of numbers and identifying those designated numbers of said field on said second game board which match one of said winning numbers of said second set, at least some of said winning numbers of said second set corresponding to some of said winning numbers of said first set; awarding a first payoff based on a quantity of the designated numbers of said field on said first game board which match one of said winning numbers of said first set; and awarding a second payoff based on a quantity of the designated numbers of said field on said second game board which match one of said winning numbers of said second set. - View Dependent Claims (70)
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71. An electronic video gaming machine controlled by a processor in response to a wager, said gaming machine comprising a visual display showing a plurality of game boards arranged in a stack from a top end to a bottom end, each of said game boards bearing one or more playable game elements of a respective game to be played by the processor to determine a respective game outcome, said game outcome being selected from a plurality of possible game outcomes, said one or more playable game elements on said game board at said top end being substantially visible, said one or more playable game elements of said game board at said bottom end being substantially hidden such that numerical values of said one or more playable game elements of said game board at said bottom end are hidden.
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72. An electronic video gaming machine controlled by a processor in response to a wager, said gaming machine comprising a visual display showing a plurality of game boards arranged in a stack from a top end to a bottom end, each of said game boards bearing one or more playable game elements of a respective game to be played by the processor to determine a respective game outcome, said game outcome being selected from a plurality of possible game outcomes, said one or more playable game elements on said game board at said top end being substantially visible, said one or more playable game elements of said game board at said bottom end being entirely hidden.
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73. An electronic video gaming machine controlled by a processor in response to a wager, said gaming machine comprising a visual display showing a plurality of game boards arranged in a stack from a top end to a bottom end, each of said game boards bearing one or more playable game elements of a respective game to be played by the processor to determine a respective game outcome, said game outcome being selected from a plurality of possible game outcomes, said game board at said top end substantially overlaying and appearing larger than an adjacent one of said game boards.
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74. An electronic video gaming machine controlled by a processor in response to a wager, said gaming machine comprising a visual display showing at least ten game boards arranged in a stack from a top end to a bottom end, each of said game boards bearing one or more playable game elements of a respective game to be played by the processor to determine a respective game outcome, said game outcome being selected from a plurality of possible game outcomes, said one or more playable game elements on said game board at said top end being substantially visible, said one or more playable game elements of said game board at said bottom end being substantially hidden.
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75. A method for playing an electronic video gaming machine, comprising:
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providing a visual display showing a plurality of game boards, each of said game boards bearing one or more playable game elements of a respective game of chance; separating said plurality of game boards into at least first and second sets in response to selection by a player of a number of game boards to be included in each of said first and second sets; receiving a first wager for playing said games on a first set of said game boards; receiving a second wager for playing said games on a second set of said game boards, said second wager being different from said first wager; playing said games on said first set of said game boards in response to said first wager; playing said games on said second set of said game boards in response to said second wager; and awarding a payoff if any of said games on said first and second sets of said game boards generate a winning outcome.
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76. An electronic video gaming machine controlled by a processor, comprising a visual display showing a plurality of game boards, each of said game boards bearing one or more playable game elements of a respective game of chance to be played by the processor to determine a respective game outcome, said game outcome being selected from a plurality of possible game outcomes, said plurality of game boards being separable into at least first and second sets, a number of said game boards in each of said first and second sets being selectable by a player, said games on said game boards in said first set being played in response to a first wager, said games on said game boards in said second set being played in response to a second wager, said second wager being different from said first wager.
Specification