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Connection-fighting type game machine and connection-fighting type game methods

  • US 6,165,068 A
  • Filed: 01/15/1998
  • Issued: 12/26/2000
  • Est. Priority Date: 01/22/1997
  • Status: Expired due to Fees
First Claim
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1. A connection-fighting type game machine which can be used independently or can be connected to an opponent machine, the game machine comprising:

  • a growth processing section for letting a built-in character gain imaginary experience by an interactive operation of the player through an operation input section during independent use;

    a storing section for storing growth degree information of the character grown by the growth processing section;

    a connection terminal for performing a direct connection with the opponent machine;

    an outcome processing section for reading out the growth degree information of the character for a user'"'"'s machine stored in the storing section of the user'"'"'s machine, reading out growth degree information of the character stored in the storing section of the opponent machine, and causing the character for the user'"'"'s machine and the character for the opponent machine to fight against each other according to a predetermined fighting manner based on the growth degree information of the character for the user'"'"'s machine and the growth degree information of the character for the opponent machine to determine the outcome, during connected use with the opponent machine;

    a growth degree changing processing section for performing a growth degree changing processing of changing at least one of the growth degree of the character which has been judged to gain a victory and the growth degree of the character which has been judged to suffer a defeat, storing the growth degree information of the character for the user'"'"'s machine obtained after the growth degree changing processing in the storing section of the user'"'"'s machine, and storing the growth degree information of the character for the opponent machine obtained after the growth degree changing processing in the storing section of the opponent machine;

    a display section for displaying a growth progress of the character for the user'"'"'s machine according to an instruction from the growth processing section of the user'"'"'s machine and displaying a fighting result according to an instruction from the growth degree changing processing section; and

    a control section for judging a connection state with the opponent machine, activating the growth processing section, inactivating the outcome processing section and the growth degree processing section of the user'"'"'s machine when judging that the machines are in a non-connection state, and inactivating the growth processing section and deciding a priority of performing fight processing with the opponent machine when judging that the machines are in the connection state, and activating the fight processing section and the growth degree changing processing section when the user'"'"'s machine is higher in the priority of performing fight processing.

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