Game processing method, game device, image processing device, image processing method, and recording medium
First Claim
1. A game processing method, wherein a plurality of players compete, which comprises a preliminary game implementation step for implementing preliminary games, followed by a main game implementation step for implementing main games, said preliminary game implementation step in this game processing method comprising:
- a preliminary game starting step for implementing a preliminary game in accordance with an operation by any of the players; and
a first time adjustment step for displaying a specific image after any of the players has finished the preliminary game until the start of the main game, said preliminary game being capable of being played by each player individually and independently of the other players, whereby execution of a preliminary game by a player can be accomplished independently of the execution of preliminary games by the other players.
1 Assignment
0 Petitions
Accused Products
Abstract
In a race game comprising a preliminary round and a main race, a player can start the game without waiting for other players, the boredom of waiting time is eliminated, and skillful players can be satisfied with the game. An image processing device for generating game images, and a plurality of game units each provided respectively with communications control devices connected to this image processing device, which control communications with other devices, are provided, and the communications control devices are connected to each other. When any of the players inserts a coin, the corresponding communications control device immediately starts a preliminary round, and when this preliminary round is completed, it displays a demonstration screen during the waiting period before the start of the main race. In the main race, it determines the start position of the player according to the results from the preliminary round, suspends the game for any player who runs out of time, and when a main race is finished, it displays a demonstration screen until the start of the next main race.
-
Citations
17 Claims
-
1. A game processing method, wherein a plurality of players compete, which comprises a preliminary game implementation step for implementing preliminary games, followed by a main game implementation step for implementing main games, said preliminary game implementation step in this game processing method comprising:
-
a preliminary game starting step for implementing a preliminary game in accordance with an operation by any of the players; and
a first time adjustment step for displaying a specific image after any of the players has finished the preliminary game until the start of the main game, said preliminary game being capable of being played by each player individually and independently of the other players, whereby execution of a preliminary game by a player can be accomplished independently of the execution of preliminary games by the other players. - View Dependent Claims (2, 3, 4, 6, 7, 8)
and prior to said main game implementation step, there is provided a selection step for setting in advance whether said monitoring step and said notification step, or said second monitoring step and said second notification step, are selected.
-
-
7. A game processing method according to claim 6, said main game implementation step comprises a rank determining step for determining rankings when the main games are completed, based on the status of other players who have finished the main games.
-
8. A game processing method according to claim 6, wherein said monitoring step includes the steps of:
-
accumulating the time respectively required in the plurality of repeated main games; and
comparing the time obtained in said accumulation step and the time limit provided to the player playing the game.
-
-
5. A game processing method, wherein a plurality of players compete, which comprises a preliminary game implementation step for implementing preliminary games, followed by a main game implementation step for implementing main games, said main game implementation step in this game processing method comprising:
-
a main game position locating step for determining the start positions of said plurality of players based on the results of said preliminary game implementation step;
a monitoring step for monitoring the time status of the players;
a notification step for suspending the game for players who have run out of time and sending this information to other players; and
a second time adjustment step for displaying a specific image after the main game has finished until the start of the next main game. - View Dependent Claims (9, 10, 11)
accumulating the time respectively required in the plurality of repeated main games; and
comparing the time obtained in said accumulation step and the time limit provided to a player playing the game.
-
-
11. A game processing method according to claim 5, said main game implementation step is repeated plural times.
-
12. A game device structured of an image processing device and a plurality of game units comprising communication units for mutually conducting communication via a communication line, wherein at least one of said game units implements the following steps:
-
a preliminary game implementation step for implementing a preliminary game; and
a main game implementation step for implementing main games;
said preliminary game implementation steps including the steps of;
a preliminary game starting step for implementing a preliminary game in accordance with an operation by any of a plurality of players; and
a first time adjustment step for displaying a specific image after any of the players has finished the preliminary game until the start of the main game, a main game position locating step for determining the start positions of said plurality of players based on the results of said preliminary game implementation step.
-
-
13. A game device structured of an image processing device and a plurality of game units comprising communication units for mutually conducting communication via a communication line, wherein at least one of said game units implements the following steps:
-
a preliminary game implementation step for implementing preliminary games; and
a main game implementation step for implementing main games in succession to said preliminary game implementation step;
wherein said main game implementation step includes the steps of;
a main game position locating step for determining the start positions of said plurality of plays based on the results of said preliminary game implementation step;
a monitoring step for monitoring the time status of the players;
a notification step for suspending the game for players who have run out of time and indicating this information to other players; and
a second time adjustment step for displaying a specific image after any of the players has finished the preliminary game until the start of the main game.
-
-
14. A game device comprising:
-
a plurality of game units comprising an image processing device for generating game images and communication units for mutually conducting communication via a communication line, and a control unit for controlling this plurality of game units;
wherein said control unit implements the following steps;
a preliminary game implementation step for implementing a preliminary game; and
a main game implementation step for implementing main games in succession to said preliminary game implementation step;
said preliminary game implementation steps including the steps of;
a preliminary game starting step for implementing a preliminary game in accordance with an operation by any of a plurality of players;
a first time adjustment step for displaying a specific image after any of the players has finished the preliminary game until the start of the main game, a main game position locating step for determining the start positions of said plurality of players based on the results of said preliminary game implementation step.
-
-
15. A game device comprising:
-
a plurality of game units comprising an image processing device for generating game images and communication units for mutually conducting communication via a communication line; and
a control unit for controlling this plurality of game units;
wherein said control unit implements the following steps;
a preliminary game implementation step for implementing a preliminary game; and
a main game implementation step for implementing main games in succession to said preliminary game implementation step;
wherein said main game implementation step includes the steps of;
a main game position locating step for determining the start positions of said plurality of players based on the results of said preliminary game implementation step;
a monitoring step for monitoring the time status of the players;
a notification step for suspending the game for players who have run out of time and indicating this information to other players; and
a second time adjustment step for displaying a specific image after any of the players has finished the preliminary game until the start of the main game.
-
-
16. A recording medium whereon programs for implementing the following steps in a processing device are stored:
-
a preliminary game implementation step comprising a preliminary game starting step for implementing a preliminary game in accordance with an operation by any of the players, and a first time adjustment step for displaying a specific image after any of the players has finished the preliminary game until the start of the main game; and
following this, a main game implementation step for implementing main games, said preliminary game being capable of being played by each player individually and independently of the other players, whereby execution of a preliminary game by a player can be accomplished independently of the execution of preliminary games by the other players.
-
-
17. A recording medium whereon programs for implementing the following steps in a processing device are stored:
-
a preliminary game implementation step for implementing preliminary games; and
a main game implementation step comprising;
a main game position locating step for determining the start positions of said plurality of players based on the results of said preliminary game implementation step;
a monitoring step for monitoring the time status of the players;
a notification step for suspending the game for players who have run out of time and sending this information to other players; and
a second time adjustment step for displaying a specific image after the main game has finished until the start of the next main game;
which implements main games following said preliminary game implementation steps.
-
Specification