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Graphics system

  • US 6,181,346 B1
  • Filed: 03/19/1997
  • Issued: 01/30/2001
  • Est. Priority Date: 04/05/1996
  • Status: Expired due to Term
First Claim
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1. A graphics system, which sequentially receives from a host computer system data sets that define a graphic object, and which downloads texture data from said host computer system so that geometric processing and rasterization are performed on said graphic object for display on a computer screen, comprising:

  • (a) a dispatch processor, for receiving data sets from said host computer system and for distributing data sets for geometric processing;

    (b) a plurality of geometry node processors, each of said geometry node processors issuing distributing data sets with a texture command including a texture identifier identifying a texture data group and performing geometric processing of said distributed data sets;

    (c) a merge processor, for merging geometrically processed data sets output by said geometry node processors and for distributing said data sets for rasterization;

    (d) a texture memory, in which one or more texture data groups, including some but not all of said texture data of said host computer system are stored;

    (e) a raster processor, for receiving said geometrically processed data sets from said merge processor for rasterizing said geometrically processed data sets and for adding texture to pixels of said data sets obtaining texture data from said texture memory; and

    (f) texture memory management means for managing texture data stored in said texture memory placing texture data groups in said texture memory in accordance with said texture commands of each of said geometry node processors so that required texture data is resident in the texture data memory when requested by the raster processor.

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