Movement measuring device, electronic game machine including movement measuring device, and method of playing game machine
First Claim
1. A movement measuring device comprising:
- an acceleration sensor that is worn on a human body and senses an acceleration of a movement of the human body;
maximum acceleration sensing means for sensing a maximum value of the acceleration sensed by said acceleration sensor during a specific movement of the human body; and
input means for inputting a weight; and
impact computing means for computing an impact power generated by the specific movement of the human body, based on the inputted weight and the maximum value of the acceleration sensed by said maximum acceleration means.
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Accused Products
Abstract
A movement measuring device determines the speed of the body'"'"'s specific movement on the basis of the maximum value of the acceleration sensed by an acceleration sensing unit attached to the body, when the body has made a specific movement. For example, when the player wears the device on his arm and makes a punching motion, the punching speed is found from the maximum acceleration resulting from the punching action. Furthermore, a game device obtains data indicating the magnitude of a specific movement of the body, on the basis of the acceleration sensed by an acceleration sensing unit, and then decides the outcome of the game on the basis of the strength and weakness of the punch. This enables the user to easily play a fighting sport game involving the player'"'"'s actual punching motions anywhere.
252 Citations
41 Claims
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1. A movement measuring device comprising:
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an acceleration sensor that is worn on a human body and senses an acceleration of a movement of the human body;
maximum acceleration sensing means for sensing a maximum value of the acceleration sensed by said acceleration sensor during a specific movement of the human body; and
input means for inputting a weight; and
impact computing means for computing an impact power generated by the specific movement of the human body, based on the inputted weight and the maximum value of the acceleration sensed by said maximum acceleration means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An electronic game machine comprising:
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an acceleration sensor that is worn on a human body and senses an acceleration of a movement of the human body;
computing means for producing data indicating a magnitude of movement based on the acceleration sensed by said acceleration sensor; and
decision means for determining victory or defeat based on the data indicating the magnitude of the specific movement of the human body produced by said computing means. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
said computing means includes means for producing data based on a first acceleration sensed during a first period, and means for producing data based on a second acceleration sensed during a second period, and said decision means determines victory or defeat based both on the data produced based on the first acceleration sensed during said first period and the data produced based on the second acceleration sensed during said second period.
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13. An electronic game machine according to claim 12, further comprising sound generation means for producing different sounds respectively corresponding to said first period and said second period.
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14. An electronic game machine according to claim 11, further comprising a display for displaying the victory or defeat determined by said decision means.
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15. An electronic game machine according to claim 11, wherein the machine is housed in a case having bands at both ends thereof that enable the machine to be worn on the human body.
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16. An electronic game machine according to claim 11, wherein said acceleration sensor senses the acceleration in a direction perpendicular to a longitudinal direction of said bands.
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17. An electronic game machine according to claim 11, wherein the machine is housed in a case having bands at both ends thereof that enable the machine to be worn on an arm.
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18. An electronic game machine according to claim 11, wherein said acceleration sensor senses the acceleration in a direction from three o'"'"'clock to nine o'"'"'clock or vice versa on a watch face.
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19. An electronic game machine according to claim 17, further comprising a time display for displaying a time on said case.
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20. An electronic game machine according to claim 11, further comprising a receiver for receiving data transmitted from an external device, and wherein said decision means determines victory or defeat based both on the data produced by said computing means and the data received by said receiver.
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21. An electronic game machine according to claim 20, further comprising a transmitter for transmitting the data produced by said computing means.
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22. A method of measuring a magnitude of a specific movement of a human body, comprising:
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determining a maximum value of an acceleration of the specific movement based on an acceleration detected by an acceleration sensor worn on the human body; and
computing an impact power generated by the specific movement of the human body based on an input weight and the maximum value of the acceleration. - View Dependent Claims (23, 24, 25, 26)
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27. An electronic game method comprising:
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sensing an acceleration produced by a specific movement of a human body using an acceleration sensor worn on the human body;
producing data indicating a magnitude of the specific movement based on the sensed acceleration; and
determining victory or defeat based on the produced data indicating the magnitude of the specific movement. - View Dependent Claims (28, 29, 30, 31, 32)
data is produced based on a first acceleration sensed during a first period, and based on a second acceleration sensed during a second period, and said victory or defeat is determined based on both the data produced based on the first acceleration sensed during said first period and the data produced based on the second acceleration sensed during said second period.
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29. An electronic game method according to claim 27, wherein said victory or defeat is determined by:
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changing a player'"'"'s points and an opponent'"'"'s points based on the sensed acceleration; and
comparing the player'"'"'s points with the opponent'"'"'s points.
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30. An electronic game method according to claim 27, further comprising displaying the victory or defeat.
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31. An electronic game method according to claim 27, further comprising receiving data transmitted from an external device, and wherein said victory or defeat is determined both based on the received data and the produced data indicating the magnitude of the specific movement.
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32. An electronic game method according to claim 31, further comprising transmitting the produced data indicating the magnitude of the specific movement.
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33. A storage medium having a computer-readable program stored thereon, said computer-readable program comprising:
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code means for instructing a computer to determine a maximum value of an acceleration during a specific movement of a human body based on an acceleration detected by an acceleration sensor worn on the human body; and
code means for instructing the computer to compute an impact sower generated by the specific movement of the human body based on an input weight and the maximum value of the acceleration. - View Dependent Claims (34, 35)
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36. A storage medium having a computer-readable program stored thereon for executing a game in accordance with an acceleration sensed by an acceleration sensor worn on a human body, said computer-readable program comprising:
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program code means for, when the human body makes a specific movement, producing data indicating a magnitude of said specific movement based on the the acceleration sensed by said acceleration sensor worn on the human body; and
program code means for determining victory or defeat based on the produced data indicating the magnitude of the specific movement. - View Dependent Claims (37, 38, 39, 40, 41)
code means for producing data based on a first acceleration sensed by said acceleration sensor during a first period;
code means for obtaining data based on a second acceleration sensed by said acceleration sensor during a second period; and
code means for determining the victory or defeat based on both the data produced based on the first acceleration sensed during the first period and the data produced based on the second acceleration sensed during the second period.
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38. A storage medium according to claim 36, wherein the computer-readable program further comprises:
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code means for changing a player'"'"'s points and an opponent'"'"'s points based on the data indicating the magnitude of the specific movement; and
code means for determining the victory or defeat by comparing the player'"'"'s points with the opponent'"'"'s points.
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39. A storage medium according to claim 36, wherein the computer-readable program further comprises code means for instructing the computer to display the victory or defeat.
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40. A storage medium according to claim 36, wherein the computer-readable program further comprises:
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code means for receiving data transmitted from an external device; and
code means for determining the victory or defeat based on both the received data and the produced data indicating the magnitude of the specific movement.
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41. A program storage medium according to claim 40, wherein said computer-readable program further comprises code means for transmitting the produced data indicating the magnitude of the specific movement.
Specification