Bonus game for a gaming machine
First Claim
1. A gaming machine comprising:
- a processor for controlling game play in a basic mode and a bonus mode, the processor operating in the basic mode to select a basic game outcome from among a plurality of possible basic game outcomes, the possible basic game outcomes including a start-bonus outcome the selection of which causes the processor to shift operation from the basic mode to the bonus mode, the processor operating to set-up a bonus game by defining a plurality of player-selectable bonus game outcomes, the bonus game outcomes including a plurality of value-associated outcomes and one or more end-bonus outcomes, the selection of one of the end-bonus outcomes causing the processor to shift operation from the bonus mode to the basic mode, the end-bonus outcomes being distinct from the value-associated outcomes;
means for selecting in the bonus mode under player control one or more of the bonus game outcomes until encountering an end-bonus outcome; and
means for awarding credits for each value-associated outcome selected in the bonus game.
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Accused Products
Abstract
A bonus game for a slot machine operable in a basic mode and a bonus mode. The bonus game is entered upon the occurrence of a special start-bonus game outcome in the basic mode. In the bonus game, a player selects, one at a time, from an array of windows each associated with a bonus game outcome. Credits are awarded based upon which ones of the windows are selected. The bonus game ends upon selection of a window associated with an end-bonus outcome but otherwise continues, allowing the player to make further selections and accumulate further credits until encountering an end-bonus outcome. In one embodiment, a bonus game resource obtained in the basic game may be exercised in the bonus game to affect the bonus game outcome. In one embodiment, for example, where the occurrence of an end-bonus outcome would otherwise end the bonus game, a player having a bonus game resource may exercise the bonus game resource upon encountering an end-bonus outcome to continue playing the bonus game.
1764 Citations
27 Claims
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1. A gaming machine comprising:
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a processor for controlling game play in a basic mode and a bonus mode, the processor operating in the basic mode to select a basic game outcome from among a plurality of possible basic game outcomes, the possible basic game outcomes including a start-bonus outcome the selection of which causes the processor to shift operation from the basic mode to the bonus mode, the processor operating to set-up a bonus game by defining a plurality of player-selectable bonus game outcomes, the bonus game outcomes including a plurality of value-associated outcomes and one or more end-bonus outcomes, the selection of one of the end-bonus outcomes causing the processor to shift operation from the bonus mode to the basic mode, the end-bonus outcomes being distinct from the value-associated outcomes;
means for selecting in the bonus mode under player control one or more of the bonus game outcomes until encountering an end-bonus outcome; and
means for awarding credits for each value-associated outcome selected in the bonus game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of operating a gaming machine under control of a processor operable in a basic mode and a bonus mode, the method comprising the steps of:
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selecting under control of the processor in said basic mode a basic game outcome from among a plurality of possible basic game outcomes, the possible basic game outcomes including a start-bonus outcome;
shifting operation of the processor from the basic mode to the bonus mode in response to the selection of the start-bonus outcome, otherwise, continuing operation of the processor in the basic mode;
setting up under control of the processor a bonus game by defining a plurality of bonus game outcomes, the bonus game outcomes including a plurality of value-associated outcomes and one or more end-bonus outcomes, the end-bonus outcomes being distinct from the plurality of value-associated outcomes;
selecting under player control one or more of the bonus game outcomes in the bonus mode until encountering an end-bonus outcome; and
awarding credits for each value-associated outcome selected in the bonus game. - View Dependent Claims (12, 13, 14, 15)
displaying a plurality of selection elements;
associating each of the selection elements with a bonus game outcome, the bonus game outcomes including the value-associated outcomes and the end-bonus outcomes; and
concealing each of the bonus game outcomes upon initial play of the bonus game.
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13. The method of claim 12 wherein the step of selecting bonus game outcomes in the bonus mode until encountering an end-bonus outcome comprises the steps of:
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selecting, one at a time, under player control one or more selection elements in the bonus mode;
revealing, for each selected selection element, the associated bonus game outcome;
determining under processor control, for each selected selection element, whether the revealed bonus game outcome comprises an end-bonus outcome; and
shifting operation of the processor from the bonus mode to the basic mode if the revealed bonus game outcome comprises an end-bonus outcome;
otherwise, continuing operation in the bonus mode.
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14. The method of claim 13 further comprising the steps of:
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revealing, prior to the selection of an end-bonus outcome, only the bonus game outcomes associated with selected selection elements; and
revealing, upon the selection of an end-bonus outcome, the bonus game outcomes associated with each of the selection elements.
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15. The method of claim 11 further including awarding bonus game credits in response to the selection of an end-bonus outcome in the bonus game.
- 16. A gaming machine controlled by a processor in response to a wager, said gaming machine comprising a visual display and a game of chance displayed on said visual display, said game of chance including an assemblage of player-selectable outcomes on said visual display, said assemblage of player-selectable outcomes including a plurality of bonus outcomes and at least one end-bonus outcome, said end-bonus outcome being distinct from said plurality of bonus outcomes, each of said bonus outcomes generating a respective payoff in response to being successively selected by a player, said game of chance ending in response to said end-bonus outcome being selected by the player.
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22. A method of operating a gaming machine controlled by a processor in response to a wager, the method comprising:
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executing a game of chance on a visual display, said game of chance including an assemblage of player-selectable outcomes on said visual display, said assemblage of player-selectable outcomes including a plurality of bonus outcomes and at least one end-bonus outcome, said end-bonus outcome being distinct from said plurality of bonus outcomes, said player-selectable outcomes initially being masked such that said outcomes are hidden;
revealing said player-selectable outcomes as said player-selectable outcomes are successively selected by a player, until said end-bonus outcome is revealed;
awarding a respective payoff for each bonus outcome that is among said selected player-selectable outcomes; and
ending said game of chance in response to said end-bonus outcome being selected by the player. - View Dependent Claims (23, 24, 25)
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26. A gaming machine controlled by a processor in response to a wager, said gaming machine comprising a visual display and a game of chance displayed on said visual display, said game of chance including an assemblage of player-selectable outcomes on said visual display, said assemblage of player-selectable outcomes including a plurality of bonus outcomes and at least one end-bonus outcome, said end-bonus outcome being distinct from said plurality of bonus outcomes, said player-selectable outcomes being successively selected by a player, said game of chance awarding a respective payoff for each bonus outcome that is among said selected player-selectable outcomes, said game of chance ending in response to said end-bonus outcome being selected by the player.
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27. A method of operating a gaming machine controlled by a processor in response to a wager, the method comprising:
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executing a game of chance on a visual display, said game of chance including an assemblage of player-selectable outcomes on said visual display, said assemblage of player-selectable outcomes including a plurality of bonus outcomes and at least one end-bonus outcome, said end-bonus outcome being distinct from said plurality of bonus outcomes;
receiving successive selections of said player-selectable outcomes from a player;
awarding a respective payoff for each bonus outcome that is among said selections; and
ending said game of chance in response to said end-bonus outcome being selected by the player.
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Specification