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Limb coordination system for interactive computer animation of articulated characters

  • US 6,191,798 B1
  • Filed: 03/31/1997
  • Issued: 02/20/2001
  • Est. Priority Date: 03/31/1997
  • Status: Expired due to Fees
First Claim
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1. In a method for animating a character figure in a video image memory responsive to an input goal, said character figure being represented in said memory as having a first plurality of joints and a plurality of links coupled between respective pairs of said first plurality of joints, said plurality of links representing respective limbs of said character figure, a method for coordinating limb movements subject to at least one constraint of said character figure, said method comprising:

  • storing a representation of each of said first plurality of joints in said memory;

    storing a representation of each of said plurality of links in said memory;

    storing a representation of the respective positions of said first plurality of joints and said plurality of links in said memory;

    computing, responsive to said input goal, a first set of motions subject to said constraint for each of said first plurality of joints respectively, each motion of said first set of motions being computed for each respective joint independently of the others of said first plurality of joints with said others of said first plurality of joints being held substantially motionless;

    modifying said stored representations of the positions of said first plurality of joints and said plurality of links in said memory using said first set of motions; and

    rendering said stored representation of said links as the limbs of said character figure in said video image memory.

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