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Method for simulating collisions

  • US 6,195,625 B1
  • Filed: 02/26/1999
  • Issued: 02/27/2001
  • Est. Priority Date: 02/26/1999
  • Status: Expired due to Term
First Claim
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1. A method of conducting a computerized simulation of a collision between a vehicle and an object, where each of the vehicle and the object include a respective outer surface, the method comprising:

  • providing a three dimensional object shell mesh in the form of the outer surface of the object, and a three dimensional vehicle shell mesh in the form of the outer surface of the vehicle, each of the meshes having a respective deformation relationship relating a force required to cause a deformation in a region of the shell mesh;

    moving the shell meshes until a collision is detected; and

    calculating a series of positions of the shell meshes during the collision, each position being based on a prior calculated position, wherein calculating the series of positions includes;

    alternating between (1) the vehicle shell mesh as a master shell mesh and the object shell mesh as a slave shell mesh, and (2) the object shell mesh as a master shell mesh and the vehicle shell mesh as a slave shell mesh;

    detecting penetration of a penetrated region of the master shell mesh by a penetrating region of the slave shell mesh;

    deforming the penetrating region of the slave shell mesh a deformation distance to lie adjacent the master shell mesh, thereby creating a deformed region of the slave shell mesh;

    calculating a deformation collision force acting on the deformed region of the slave shell mesh based on the deformation distance and the deformation relationship for the slave shell mesh;

    applying the deformation collision force to the slave shell mesh; and

    moving the slave shell mesh to a next position based on the deformation collision force.

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