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Heightened realism for computer-controlled units in real-time simulation

  • US 6,195,626 B1
  • Filed: 06/19/1998
  • Issued: 02/27/2001
  • Est. Priority Date: 06/19/1998
  • Status: Expired due to Term
First Claim
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1. A method for simulating a subject computer-controlled unit in a situation having multiple other units within a simulated region, the method comprising:

  • during a first of a plurality of intervals, evaluating separate tactical scores for a number of the other units based upon a relationship between the subject unit and each of the multiple other units during the first time interval;

    determining that a first of the other units has a best tactical score;

    designating the first unit as an object of attention for the subject unit;

    selecting a first strategy for the subject unit with respect to the first unit;

    controlling the subject unit to fulfill the first strategy with respect to the first unit;

    during a further, subsequent interval while the subject unit is being controlled with respect to the designated first unit, but before the strategy has been fulfilled;

    evaluating further separate tactical scores for at least some of the other units based upon the relationship between the subject unit and each of the multiple other units during the further interval;

    determining that a further of the other units has a better score than the first unit designated during the first interval;

    designating the further unit instead of the one unit as the object of attention;

    selecting a further strategy for the subject unit with respect to the further unit, independently of the first strategy;

    thereafter, abandoning the first strategy regardless of its state of fulfillment, and controlling the subject unit to fulfill the further strategy with respect to the further unit.

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