Heightened realism for computer-controlled units in real-time activity simulation
First Claim
1. A method for performing a simulation of a subject computer-controlled unit in a simulated environment having at least one other unit within the region, the method comprising:
- updating a first portion of the simulation at a first rate;
updating a second portion of the simulation at a second rate;
computing predetermined information relating to the second portion only once during one time interval defined by the second rate;
storing the predetermined information during the same one time interval;
performing further calculations during the same one time interval, the further calculations referring to the same predetermined information multiple times during the same one time interval; and
repeating the preceding three steps during further time intervals defined by the second rate.
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Accused Products
Abstract
Enhanced realism of a real-time simulator having multiple computer-controlled units results from making the units capable of reacting to only those other units that each of them can be aware of because of their spatial relationships to the unit. Awareness is based upon probabilities; it can persist after a relationship changes; and it can be influenced by a unit'"'"'s designation of a target. Each unit selects a target based upon a score incorporating multiple aspects of its tactical situation, and can change targets when the situation changes. A unit selects a strategy in response to which of a set of tactical configurations exist between the unit and its target; the strategy can change short of completion when the configuration changes. A plan produces guidance commands from the high-level strategy. The guidance commands are converted into control settings for guiding the subject unit using a physics engine for simulating the physical dynamics of the unit. The control settings can interact with each other under certain conditions. The time rate at which each computer-controlled unit performs the above operations varies with the tactical situation, and can be different for different units. The operator for each unit precomputes some data required for multiple calculations in performing the operations.
51 Citations
22 Claims
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1. A method for performing a simulation of a subject computer-controlled unit in a simulated environment having at least one other unit within the region, the method comprising:
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updating a first portion of the simulation at a first rate;
updating a second portion of the simulation at a second rate;
computing predetermined information relating to the second portion only once during one time interval defined by the second rate;
storing the predetermined information during the same one time interval;
performing further calculations during the same one time interval, the further calculations referring to the same predetermined information multiple times during the same one time interval; and
repeating the preceding three steps during further time intervals defined by the second rate. - View Dependent Claims (2, 3, 4, 5, 6, 7)
computing a tactical score in response to at least some of the stored information; and
determining whether to select the other unit as an object of attention in response to the tactical score.
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6. The method of claim 1, wherein the second portion of the simulation includes selecting a strategy with respect to the other unit.
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7. The method of claim 6, wherein the second portion of the simulation further includes issuing a set of guidance commands for directing the computer-controlled unit.
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8. A method for performing a simulation of multiple computer-controlled units in a simulated environment, the method comprising:
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updating a first portion of the simulation of all of the units at the same first rate;
updating a second portion of the simulation of each of the units at one of a plurality of different second rates independently of the second rates of the other units; and
computing separate sets of predetermined information relating to the second portion only once for each of units during a respective interval defined by its second rate;
storing the separate sets of predetermined information during the respective time interval;
performing further calculations for each of the units during its respective time interval, the further calculations referring to the same predetermined information multiple times during the same respective time interval; and
repeating the preceding three steps during further respective time intervals for each of the units. - View Dependent Claims (9, 10, 11)
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12. A simulator implemented on a programmed digital computer for controlling a subject unit in a simulated environment containing at least one other unit, the simulator comprising:
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a first module operating at a first rate;
a rate generator for producing one of a plurality of different second rates; and
a second module responsive to the rate generator operating at the one second rate for computing predetermined information only once during every time interval defined by the one second rate and for performing further calculations during the same time interval, the further calculations referring to the same predetermined information multiple times during the same time interval. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A programmed computer, comprising:
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input devices for accepting a sequence of commands from a user for directing a simulated player unit;
a plurality of controllers each controlling one of a plurality of subject units, each controller including— a first module operating at a first rate, a rate generator for producing one of a plurality of different second rates, and a second module responsive to the rate generator operating at the one second rate for computing predetermined information only once during every time interval defined by the one second rate and for performing further calculations during the same time interval, the further calculations referring to the same predetermined information multiple times during the same time interval;
a simulator responsive to the guidance commands for simulating the units in an environment;
a rendering module responsive to the simulator for calculating representations of the units; and
output devices responsive to the rendering module for displaying the representations. - View Dependent Claims (19, 20, 21, 22)
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Specification