×

User-adaptable computer chess system

  • US 6,213,873 B1
  • Filed: 05/05/1998
  • Issued: 04/10/2001
  • Est. Priority Date: 05/09/1997
  • Status: Expired due to Term
First Claim
Patent Images

1. A computer chess game system, comprising:

  • computer readable code means for accessing a chess engine kingbrain to generate opponent signals representative of opponent chess moves, the kingbrain being characterized by a kingbrain rating which automatically adapts to the skill level of a player based on the players moves in previous games in a multiple game match;

    computer readable code means for receiving one or more player inputs representative of respective player moves;

    computer readable code means for establishing a kingbrain rating in response to one or more of the player moves;

    computer readable code means for comparing one or more of the player moves with a player plan of expected player moves;

    computer readable code means for generating one or more opponent moves according to a predetermined plan if a player move does not deviate from said player plan;

    computer readable code means for adapting one or more opponent moves based on player'"'"'s ability if a player move deviates from said player plan; and

    computer readable code means for simultaneously accessing a chess engine queen brain for generating opponent moves that are not based on the player'"'"'s ability;

    wherein the kingbrain can be characterized by at least a heroic style characterized by high aggressiveness and a craven style characterized by high defensiveness, the system including computer readable code means to cause the kingbrain to assume the heroic style when at least one of;

    the kingbrain and queen brain, determines that the player is losing, the system including code means to cause the kingbrain to assume the craven style when at least one of;

    the kingbrain and queen brain, determines that the player is winning.

View all claims
  • 6 Assignments
Timeline View
Assignment View
    ×
    ×