Computerized pool cue
First Claim
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1. A method for simulating pool or billiard games, the method comprising the steps of;
- supporting a pool stick above an underlying surface;
controlling movement of the pool stick in at least two dimensions above the underlying surface;
sensing movement of the pool stick;
generating a signal of the movement of the pool stick above the underlying surface to a visual display;
adjusting movement of the pool stick with respect to the position of the pool stick shown on the visual display to position the pool stick with respect to a game ball shown on the visual display; and
moving the pool stick to generate a signal simulating contact of the pool stick with the game ball on the visual display.
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Abstract
A computerized pool cue and a controller device are provided which are connected to a computer screen to simulate and display playing a game of pool or billiards. The pool cue is supported above an underlying surface for movement in at least two dimensions with respect to the underlying surface. Movement of the pool cue with respect to game balls in play is shown on the computer screen. A signal is generated from the pool cue to the computer for coaction with software to simulate the game of pool or billiards on the computer screen without using actual game balls.
128 Citations
5 Claims
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1. A method for simulating pool or billiard games, the method comprising the steps of;
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supporting a pool stick above an underlying surface;
controlling movement of the pool stick in at least two dimensions above the underlying surface;
sensing movement of the pool stick;
generating a signal of the movement of the pool stick above the underlying surface to a visual display;
adjusting movement of the pool stick with respect to the position of the pool stick shown on the visual display to position the pool stick with respect to a game ball shown on the visual display; and
moving the pool stick to generate a signal simulating contact of the pool stick with the game ball on the visual display. - View Dependent Claims (2, 3, 4, 5)
sensing reciprocal movement of the pool stick along its longitudinal axis, sensing rotational movement of the pool stick, sensing elevational movement of the pool stick with respect to the underlying surface, and sensing angular movement of the cue stick with respect to the underlying surface.
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3. The method according to claim 1, wherein the step of sensing includes the step of:
optically monitoring movement of the pool stick with respect to the underlying surface.
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4. The method according to claim 1, further comprising the step of:
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depressing the pool stick downward toward the underlying surface; and
disabling movement of the pool stick and the game balls on the visual display simultaneously with the step of depressing the pool stick.
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5. The method according to claim 1, wherein the step of supporting includes the step of:
retaining the pool cue in the position selected to generate a signal to the visual display simulating contact with a game ball.
Specification