Amusement system
First Claim
Patent Images
1. An amusement ride, comprising:
- a first path at least partially within a building;
a first vehicle movable along the first path, the first vehicle including a chassis, a turntable on the chassis, and a first vehicle body on the turntable;
a vehicle spin motor associated with the turntable for spinning the first vehicle body relative to the chassis;
at least one passenger position in the first vehicle;
at least one simulated weapon associated with the at least one passenger position;
a target on the first vehicle or adjacent to the first path and having a detector capable of detecting an emission from the weapon;
a second path adjacent to at least part of the first path, and a second vehicle moveable on the second path;
a simulated weapon associated with the second vehicle;
a vehicle drive motor in each of the first and second vehicles, for simultaneously moving the vehicles along the first and second paths, respectively; and
a controller linked at least indirectly to the detector and to the vehicle spin motor for engaging the spin motor when the detector detects an emission from the weapon associated with the second vehicle.
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Accused Products
Abstract
An amusement system has first and second paths extending through an amusement attraction. Vehicles moving along the paths have simulated weapons. Riders in the vehicles shoot at targets along the paths or on the vehicles. If sufficient points are accumulated, by hitting targets, or other events occur, the riders in the first vehicle can cause the movement of the second vehicle to change, for example, causing the second vehicle to spin, or to slow down.
193 Citations
17 Claims
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1. An amusement ride, comprising:
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a first path at least partially within a building;
a first vehicle movable along the first path, the first vehicle including a chassis, a turntable on the chassis, and a first vehicle body on the turntable;
a vehicle spin motor associated with the turntable for spinning the first vehicle body relative to the chassis;
at least one passenger position in the first vehicle;
at least one simulated weapon associated with the at least one passenger position;
a target on the first vehicle or adjacent to the first path and having a detector capable of detecting an emission from the weapon;
a second path adjacent to at least part of the first path, and a second vehicle moveable on the second path;
a simulated weapon associated with the second vehicle;
a vehicle drive motor in each of the first and second vehicles, for simultaneously moving the vehicles along the first and second paths, respectively; and
a controller linked at least indirectly to the detector and to the vehicle spin motor for engaging the spin motor when the detector detects an emission from the weapon associated with the second vehicle. - View Dependent Claims (2, 3, 4, 5)
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6. A method of operating an amusement ride comprising the steps of:
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automatically moving a first vehicle along a first path;
automatically and simultaneously moving a second vehicle along a second path that extends at least in part adjacent to and physically separate from the first path;
generating a directed emission;
detecting the emission at a target; and
changing the movement of the second vehicle bv spinning the second vehicle upon detection on an emission at the target. - View Dependent Claims (7, 8, 9, 10)
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11. An amusement ride, comprising:
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a vehicle path within a building;
a vehicle movable along the path, the vehicle including a chassis, a turntable on the chassis, and a vehicle body on the turntable;
a vehicle body motor on the vehicle for turning the vehicle body relative to the chassis;
a plurality of passenger positions in the vehicle body;
an emission generator associated with at least one of the passenger positions and linked to a vehicle computer on the vehicle, the emission generator generating an emission when triggered;
an emission detector on the vehicle or adjacent to the vehicle path connected to the vehicle computer, and capable of detecting an emission from a source off of the vehicle spinning the vehicle upon detection of the emission at the detector; and
a ride control computer in communication with the vehicle computer, and with the ride control computer controlling aspects of the ride, based on preprogrammed instructions.
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12. An amusement ride comprising:
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a first path extending at least in part through a building;
a second path separate from the first path and extending at least in part adjacent to the first path;
at least one controller linked to the first and second vehicles for automatically moving them along the first and second paths, at the same time;
a detector for detecting an action by a passenger in the first vehicle; and
a spin motor linked to the detector, for spinning the second vehicle when the detector detects the action by the passenger in the first vehicle.
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13. An amusement ride comprising:
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first and second spatially separated paths extending through a plurality of rooms within a building;
first and second vehicles movable at the same time along the first and second paths, respectively;
a vehicle computer on each vehicle;
a ride control computer in communication with each vehicle computer, and with the ride control computer controlling aspects of a ride, based on preprogrammed instructions;
an emission generator for generating a directed emission based on an action by a passenger in the first vehicle;
a detector on the second vehicle or adjacent to the second path for detecting the emission from the emission generator; and
a vehicle turning actuator linked to the detector, for turning the second vehicle when the detector detects an emission at the target. - View Dependent Claims (14, 15, 16)
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17. An amusement ride, comprising:
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a first path at least partially within a building;
a first vehicle movable along the first path, the first vehicle including a chassis, a turntable on the chassis, and a vehicle body on the turntable;
a second path physically separated from the first path, and a second vehicle moveable along the second path;
a vehicle computer on each vehicle;
a ride control computer in communication with each vehicle computer, and with the ride control computer controlling aspects of a ride, based on preprogrammed instructions;
vehicle drive means for simultaneously moving the first vehicle and the second vehicle along the first and second paths, respectively;
detecting means for detecting an action by a passenger in the second vehicle; and
spinning means, linked to the detecting means, for spinning the first vehicle body relative to the chassis when the detecting means detects the action by a passenger in the second vehicle.
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Specification