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Method for automatically smoothing object level of detail transitions for regular objects in a computer graphics display system

  • US 6,222,555 B1
  • Filed: 06/18/1998
  • Issued: 04/24/2001
  • Est. Priority Date: 06/18/1997
  • Status: Expired due to Term
First Claim
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1. A method for automatically smoothing object level of detail transitions for regular objects in a computer graphics display system, comprising the steps of:

  • applying conformal fixed vertex decimation methods to create multiple levels of detail using a shared vertex coordinate database, each said object being partitioned into a regular grid of sectors, said sectors being combined to form larger sectors at a next level of detail, wherein successive levels of detail after the first are paired; and

    creating texture maps for said paired levels, to provide detail transition, said texture maps being generated from an orthographic view of said regular object for the larger of the sectors of the levels so paired.

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