High-score display system for a video game
First Claim
Patent Images
1. A video game high-score display system comprising:
- a game controller for controlling play of a video game responsive to player inputs;
memory means coupled to the game controller, the memory means containing information associated with prior play of the video game; and
a display coupled to the game controller, the display including a game title field adapted to show one or more characters during play of the video game, the characters including an item of information obtained from said memory means, wherein the information associated with prior play of the video game in the memory means comprises one or more high score player identifiers entered by players who have achieved high scores in said prior play of the video game, the item of information included in the game title field comprising one of the high score player identifiers.
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Abstract
A high-score display system for a video game includes a memory and a display coupled to a game controller of a video game. The game controller causes the display to show active game play sequences responsive to player inputs and simulated game play during an attract mode. Information associated with prior plays of the video game, including high score player identifiers, are stored in the memory. The controller causes selected ones of the high score player identifiers to be displayed in a plurality of available display areas of the video game including static display areas, movable display areas and conditional display areas.
104 Citations
19 Claims
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1. A video game high-score display system comprising:
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a game controller for controlling play of a video game responsive to player inputs;
memory means coupled to the game controller, the memory means containing information associated with prior play of the video game; and
a display coupled to the game controller, the display including a game title field adapted to show one or more characters during play of the video game, the characters including an item of information obtained from said memory means, wherein the information associated with prior play of the video game in the memory means comprises one or more high score player identifiers entered by players who have achieved high scores in said prior play of the video game, the item of information included in the game title field comprising one of the high score player identifiers. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A high-score display method for a video game, the method comprising the steps of:
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identifying high scores achieved in a video game;
obtaining high score player identifiers associated with the high scores;
storing the high score player identifiers and associated high scores in a memory means operably coupled to a game controller;
recalling under control of a game controller a number of the high score player identifiers from the memory means;
assigning a highest ranked player identifier to a game title field; and
displaying the highest ranked player identifier in the game title field. - View Dependent Claims (9, 10, 11, 12)
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13. A video game high-score display system comprising:
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a game controller for controlling operation of a video game;
memory means for storing high score player identifiers associated with players who have achieved high scores in prior plays of the video game; and
a display for showing game play associated with the video game, the display being operable in response to instructions from the controller to show a plurality of the high score player identifiers in a plurality of available display areas during said game play;
wherein the plurality of available display areas includes a static display area, the display being operable in response to instructions from the controller to show one of the high score player identifiers in the static display area during said game play;
wherein the static display area comprises a game title field.- View Dependent Claims (14, 15, 16, 17, 18, 19)
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Specification