Ride-type game machine
First Claim
1. A game machine designed to be ridden by a player, comprising:
- a posture immobilization device having a seat upon which the player sits and an upper abdomen pushing mechanism configured to selectively push an upper abdomen region of a seated player toward a backrest of the seat and immobilize the posture of the seated player'"'"'s head within a limited range of possible motion relative to the backrest;
a medium-discharging device configured to discharge a prescribed medium onto a specific bodily region of the immobilized player; and
wherein the pushing mechanism of the posture immobilization device limits the range within which the medium discharged from the medium-discharging device is aimed at the player by immobilizing the posture of the player'"'"'s head within the limited range of motion to prevent the immobilized player from avoiding the prescribed medium discharged from the medium-discharging device.
1 Assignment
0 Petitions
Accused Products
Abstract
Provides a ride-type game machine which can provide special stimuli individually to a plurality of players. A game machine 1 designed to be ridden by a player, comprising a posture immobilization device 105 for immobilizing the posture of the player, and a medium-discharging device 109 or the like for discharging a prescribed medium (mist spray or the like) onto a specific bodily region (cheek or the like) of the immobilized player. The posture immobilization device 105 presses against the player'"'"'s body, preventing the player'"'"'s head from moving. Thus, the medium can be reliably directed onto a specific bodily region of the player, effectively scaring the player.
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Citations
39 Claims
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1. A game machine designed to be ridden by a player, comprising:
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a posture immobilization device having a seat upon which the player sits and an upper abdomen pushing mechanism configured to selectively push an upper abdomen region of a seated player toward a backrest of the seat and immobilize the posture of the seated player'"'"'s head within a limited range of possible motion relative to the backrest;
a medium-discharging device configured to discharge a prescribed medium onto a specific bodily region of the immobilized player; and
wherein the pushing mechanism of the posture immobilization device limits the range within which the medium discharged from the medium-discharging device is aimed at the player by immobilizing the posture of the player'"'"'s head within the limited range of motion to prevent the immobilized player from avoiding the prescribed medium discharged from the medium-discharging device. - View Dependent Claims (2, 3, 4)
a pump for discharging a fixed quantity of the medium; and
a nozzle for discharging the medium from the pump at a position corresponding to the cheek of the immobilized player.
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3. A game machine as defined in claim 1 designed to be ridden by a plurality of players, wherein the medium-discharging device comprises a discharge portion configured for discharging the medium onto a specific facial body region of a selected one of the players and oriented such that the medium is directed toward a direction substantially away from a direction toward which other players are sitting.
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4. A game machine as defined in claim 1, wherein the pushing mechanism immobilizes the player in the boarding position, and releases the player in the player deboarding position.
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5. A game machine designed to be ridden by a player, comprising:
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a posture immobilization device having a seat upon which the player sits and an upper abdomen pushing mechanism configured to selectively push an upper abdomen region of a seated player toward a backrest of the seat and immobilize the posture of the seated player'"'"'s head within a limited range of possible motion relative to the backrest;
a forced air device configured to blow air onto the player; and
wherein the pushing mechanism of the posture immobilization device limits the range over which the air blown from the forced air device contacts the player by immobilizing the posture of the player'"'"'s head within the limited range of motion to prevent the immobilized player from avoiding the air blown from the forced air device. - View Dependent Claims (6, 7)
a motor; and
a fan for blowing air onto a location corresponding to the nape of the neck of the immobilized player.
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7. A game machine as defined in claim 5, wherein the pushing mechanism immobilizes the player in the boarding position, and releases the player in the player deboarding position.
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8. A game machine designed to be ridden by a player, comprising:
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a posture immobilization device having a seat upon which the player sits and an upper body pushing mechanism configured to selectively push an upper abdomen region of a seated player toward a backrest of the seat and immobilize the posture of the seated player against the backrest;
a vibration delivery device configured to deliver vibration to the seated player; and
wherein the biasing member of the posture immobilization device immobilizes a part of the player'"'"'s upper body against a portion of the vibration delivery device by pushing the upper abdomen region of the seated player toward the backrest to prevent the immobilized player from avoiding the vibration delivered from the vibration delivery device. - View Dependent Claims (9, 10)
a motor;
a conversion mechanism for converting rotation of the motor into reciprocating motion; and
a mechanism for transmitting the reciprocating motion converted by the conversion mechanism to the backrest of the immobilized player.
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10. A game machine as defined in claim 8, wherein the pushing mechanism immobilizes the player in the boarding position, and releases the player in the player deboarding position.
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11. A game machine designed to be ridden by a player, comprising:
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a posture immobilization device having a seat upon which the player sits and a biased pushing mechanism configured to selectively push an upper abdomen region of a seated player toward a backrest of the seat and immobilize the posture of the seated player'"'"'s head within a limited range of possible motion relative to the backrest;
a sound device configured to deliver sound to the player in a noncontact fashion; and
wherein the biased pushing member of the posture immobilization device immobilizes a part of the player'"'"'s upper body by pushing the upper abdomen region of the seated player toward the backrest, thereby limiting the range of possible motion of the player'"'"'s head with respect to the sound device and preventing the immobilized player from avoiding the sound delivered from the sound device. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. A game machine designed to be ridden by two players, comprising:
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a plurality of sound devices for selectively delivering sound to each of the two players who are seated adjacently; and
medium-discharging devices for discharging a prescribed medium onto a specific body region of each of the two players;
wherein the sound devices for delivering sound to each of the two players include symmetrical sound broadcasting elements thereof disposed in symmetrical fashion and are configured to deliver sound images of the sounds through the sound broadcast devices such that the sound images provided by each sound broadcasting element are perceived as being positioned symmetrically. - View Dependent Claims (20)
a plurality of game machines as defined in claim 19;
where the sound devices of each game machine are adjusted such that sounds are broadcast simultaneously at equivalent time intervals.
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21. A game machine designed to be ridden by two players, comprising:
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a plurality of posture immobilization devices each having a seat upon a player sits and a biased pushing mechanism configured to selectively push an upper abdomen region of a seated player toward a backrest of the seat and immobilize the posture of each of the seated players'"'"' heads within limited ranges of possible motion relative to the backrest;
a plurality of sound devices for delivering sound to each of the two players who are seated adjacently;
a plurality of medium-discharging devices each having at least one discharge port for discharging a prescribed medium onto a specific body region of each of the two players;
wherein the discharge ports of the medium-discharging devices are disposed such that the positions of discharge onto the players of the medium which is discharged onto the players are symmetrical; and
wherein the biased pushing member of the posture immobilization device limits the range within which the sound delivered by the sound devices and the medium discharged from the medium-discharging devices are directed at each of the seated players by immobilizing the posture of each of the seated players'"'"' heads within the limited ranges of motion to prevent the immobilized player from avoiding the sound delivered by the sound devices and the prescribed medium discharged from the medium-discharging device.
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22. A game machine designed to be ridden by at least a first and a second player, comprising:
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a first sound device for providing the first player with sounds indicating that the second player is being attacked;
a second sound device for providing the second player with sounds indicating that the first player is being attacked;
a first medium-discharging device for discharging a prescribed medium onto a specific body region of the first player;
a second medium-discharging device for discharging a prescribed medium onto a specific body region of the second player; and
wherein the first and second sound devices and the first and second medium-discharging devices are configured to provide the first player with a first impression that the second player is being attacked, and the second player with a second impression that the first player is being attacked. - View Dependent Claims (23, 24, 25)
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26. A method of operating a riding game machine so as to immobilize a player riding the game machine comprising the steps of:
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providing a posture immobilization device having a seat upon which the player sits and pushing mechanism configured to selectively push an upper abdomen region of a seated player toward a backrest of the seat and immobilize the posture of the seated player'"'"'s head within a limited range of possible motion relative to the backrest;
providing a medium-discharging device configured to discharge a prescribed medium onto a specific bodily region of the immobilized player; and
biasing the posture immobilization device so as to limit the range within which the medium discharged from the medium-discharging device is aimed at the player and prevent the immobilized player from avoiding the prescribed medium discharged from the medium-discharging device by immobilizing the posture of the player'"'"'s head within the limited range of motion. - View Dependent Claims (27, 28)
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29. A method of operating a riding game machine designed to be ridden by a first player and a second player comprising the steps of:
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providing the first player with sounds indicating that the second player is being attacked;
providing the second player with sounds indicating that the first player is being attacked;
providing a first medium-discharging device for discharging a prescribed medium onto a specific body region of the first player so as to provide the first player with a first impression that the second player is being attacked; and
providing a second medium-discharging device for discharging a prescribed medium onto a specific body region of the second player so as to provide the second player with a second impression that the first player is being attacked.
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30. A game machine designed to be ridden by a player, comprising:
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a posture immobilization device having a seat upon which the player sits and an upper abdomen pushing mechanism biased against a seated player to selectively push an upper abdomen region of the seated player toward a backrest of the seat for immobilizing the posture of the seated player'"'"'s head within a limited range of possible motion relative to the backrest;
a medium-discharging device for discharging a prescribed medium onto a specific bodily region of the immobilized player; and
wherein the upper abdomen pushing mechanism of the posture immobilization device limits the range within which the medium discharged from the medium-discharging device is aimed at the player by immobilizing the posture of the player'"'"'s head within the limited range of motion relative to the medium-discharging device so as to prevent the immobilized player from avoid the medium discharged from the medium-discharging device.
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31. A game machine designed to be ridden by a player, comprising:
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a posture immobilization device having a seat upon which the player sits and an upper body pushing mechanism having a biasing member selectively pushing an upper abdomen region of a seated player toward a backrest of the seat for immobilizing the posture of the seated player against the backrest;
a vibration delivery device having a vibrating back rest for subjecting the player to vibration; and
wherein the biasing member of the posture immobilization device immobilizes a part of the player'"'"'s upper body against a portion of the vibration delivery device by pushing the upper abdomen region of the seated player toward the backrest to prevent the immobilized player from avoiding the vibration of the vibrating back rest of the vibration delivery device.
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32. A game machine designed to be ridden by at least one player, comprising:
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a posture immobilization device having a seat upon which the player sits and a pushing mechanism including a biasing member selectively pushing an upper abdomen region of a seated player toward a backrest of the seat for immobilizing the posture of the seated player'"'"'s head within a limited range of possible motion relative to the backrest;
a sound device having a symmetrical sound control device for delivering sound to the player in a noncontact fashion; and
wherein the biasing member of the posture immobilization device immobilizes a part of the player'"'"'s upper body by pushing the upper abdomen region of the seated player toward the backrest, thereby limiting the range of possible motion of the player'"'"'s head with respect to the sound device and preventing the immobilized player from avoiding the sound delivered by the sound device.
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33. A game machine designed to be ridden by a first player and a second player, comprising:
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a plurality of sound devices for selectively delivering sound to the first player and the second player who is seated adjacent to the first player; and
medium-discharging devices for discharging a prescribed medium onto a specific body region of each of the first and second players;
wherein the sound devices for delivering sound to each of the first and record players include sound broadcasting elements thereof disposed in symmetrical fashion and a symmetrical sound control device adjustably delivering sound images of the sounds through the sound broadcast devices such that the sound images provided by each sound broadcasting element are perceived as being positioned symmetrically. - View Dependent Claims (34)
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35. A game machine designed to be ridden by a first player and a second player, comprising:
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a plurality of posture immobilization devices each having a seat upon which a player sits and a pushing mechanism including an upper body support member selectively pushing an upper abdomen region of a seated player toward a backrest of the seat for immobilizing the posture of each of the seated players'"'"' heads within limited ranges of possible motion relative to the backrest;
a plurality of sound devices for delivering sound to each of the first and second players who are seated adjacently;
a plurality of medium-discharging devices each having at least one discharge port for discharging a prescribed medium onto a specific body region of each of the first and second players;
wherein the discharge ports of the medium-discharging devices are disposed such that the prescribed medium is discharged onto the players at symmetrical locations; and
wherein the upper body support member of the posture immobilization device limits the range within which the sound delivered by the sound devices and the medium discharged from the medium-discharging devices are directed at each of the first and second players by immobilizing the posture of first and second players'"'"' heads within the limited ranges of motion so as to prevent the immobilized players from avoiding the sound delivered by the sound devices and the prescribed medium discharged from the medium-discharging devices.
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36. A game machine designed to be ridden by a player, comprising:
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a posture immobilization device having a seat upon which the player sits and a pushing means for selectively pushing an upper abdomen region of a seated player toward a backrest of the seat and immobilizing the posture of the seated player'"'"'s head within a limited range of possible motion relative to the backrest;
a discharge means for discharging a prescribed medium onto a specific bodily region of the immobilized player; and
wherein the pushing means limits the range within which the medium discharged from the medium-discharging device is aimed at the player by immobilizing the posture of the player'"'"'s head within the limited range of motion so as to prevent the immobilized player from avoiding the prescribed medium discharged from the discharge means.
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37. A game machine designed to be ridden by a player, comprising:
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a posture immobilization device having a seat upon which the player sits and a pushing means for selectively pushing an upper abdomen region of a seated player toward a backrest of the seat and immobilizing the posture of the seated player against the backrest;
a vibration means for delivering vibration to the seated player; and
wherein the pushing means immobilizes a part of the player'"'"'s upper body against a portion of the vibration delivery device by pushing the upper abdomen region of the seated player toward the backrest to prevent the immobilized player from avoiding the vibration delivered from the vibration delivery device.
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38. A game machine designed to be ridden by a player, comprising:
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a posture immobilization device having a seat upon which the player sits and a pushing means for selectively pushing an upper abdomen region of a seated player toward a backrest of the seat and immobilizing the posture of the seated player'"'"'s head within a limited range of possible motion relative to the backrest;
a sound means for delivering sound to the player in a noncontact fashion; and
wherein the pushing means immobilizes a part of the player'"'"'s upper body by pushing the upper abdomen region of the seated player toward the backrest, thereby limiting the range of possible motion of the player'"'"'s head with respect to the sound device and preventing the immobilized player from avoiding the sound delivered from the sound device.
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39. A game machine designed to be ridden by a first player and a second player spaced from the first player, comprising:
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means for providing the first player with sounds indicating that the second player is being attacked and for providing the second player with sounds indicating that the first player is being attacked;
means for providing a first medium-discharging device for discharging a prescribed medium onto a specific body region of the first player so as to provide the first player with a first impression that the second player is being attacked; and
means for providing a second medium-discharging device for discharging a prescribed medium onto a specific body region of the second player so as to provide the second player with a second impression that the first player is being attacked.
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Specification