Rhythm game apparatus, rhythm game method, computer-readable storage medium and instrumental device
First Claim
Patent Images
1. A rhythm game apparatus, comprising:
- a sound data storage device which stores at least data concerning sounds, the sounds being sorted into a plurality of selective sound groups;
a display device which displays occurrences of sounds in each of the plurality of selective sound groups in accordance with time passing;
an instrumental unit to which a game player operates, the instrumental unit being provided with;
a sound group selector which is to be operated by the game player to select a sound group, and an instructor which is to be operated by the game player to instruct generation of a sound;
an evaluator which evaluates the operation of the game player based on a time gap between an instruction timing of the instructor and a predetermined timing of a sound in a selected sound group.
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Reexamination
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Abstract
Sound generation control and instruction operation evaluation is performed by sound group selection and a sound generation instruction, with a mimic guitar having selection buttons for selecting one of a plurality of sound groups bearing a series of sounds, and a picking blade for instructing the generation of a sound. The rhythm-matching game can be enjoyed relatively easily in a manner closer to a realistic state of playing an instrument.
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Citations
24 Claims
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1. A rhythm game apparatus, comprising:
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a sound data storage device which stores at least data concerning sounds, the sounds being sorted into a plurality of selective sound groups;
a display device which displays occurrences of sounds in each of the plurality of selective sound groups in accordance with time passing;
an instrumental unit to which a game player operates, the instrumental unit being provided with;
a sound group selector which is to be operated by the game player to select a sound group, and an instructor which is to be operated by the game player to instruct generation of a sound;
an evaluator which evaluates the operation of the game player based on a time gap between an instruction timing of the instructor and a predetermined timing of a sound in a selected sound group. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
a graphic storage device which stores note screen data for visually guiding the instruction operation; and
a graphic generator which generates an updated note screen in accordance with time passing, and an updated failure screen indicative of whether or not the instruction timing is within the allowable range.
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10. A rhythm game apparatus according to claim 1, wherein one of the sound group selector and the instructor is arranged for the right hand of the game player, and the other is arranged for the left hand.
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11. A rhythm game apparatus according to claim 1, wherein the instrumental unit is in the form of a guitar, the sound group selector is configured into a plurality of neck buttons corresponding to the plurality of sound groups, respectively, and the instructor is configured into a picking unit.
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12. A rhythm game apparatus according to claim 11, wherein the picking unit comprises:
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a picking blade provided swingably;
a restoring mechanism for restoring a blade portion of the picking blade into a reference position with respect to the instrumental unit; and
a swing detector for detecting a swing of the picking blade to determine a sound generation timing.
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13. A rhythm game apparatus according to claim 12, wherein the restoring mechanism includes a pair of elastic members provided below the picking blade, one member of the pair being arranged on one swing side and the other member being arranged on the other swing side.
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14. A rhythm game apparatus according to claim 12, wherein the picking blade is formed with a protrusion extending inside, and the restoring mechanism includes an elastic member for holding the protrusion of the picking blade in a swingable manner.
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15. A rhythm game apparatus according to claim 1, further comprising a posture detector for detecting whether the instrumental unit is placed in a particular posture in a predetermined time, wherein the evaluator gives an additional score to the evaluation when the instrumental unit is placed in the particular posture in the predetermined time.
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16. An instrumental device for use with a rhythm game apparatus including a sound data storage device which stores at least data concerning sounds, the sounds being sorted into a plurality of selective sound groups, a display device which displays occurrences of sounds in each of the plurality of selective sound groups in accordance with time passing, a sound generator which generates a sound, the instrumental device comprising:
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a sound group selector which is to be operated by one of the both hands of a game player to select a sound group; and
an instructor which is to be operated by the other hand of the game player to instruct the sound generator to generate a sound. - View Dependent Claims (17, 18, 19, 20)
a picking blade provided swingably;
a restoring mechanism for restoring a blade portion of the picking blade into a reference position with respect to the instrumental unit; and
a swing detector for detecting a swing of the picking blade to determine a sound generation timing.
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19. An instrumental device according to claim 18, wherein the restoring mechanism includes a pair of elastic members provided below the picking blade, one member of the pair being arranged on one swing side and the other member being arranged on the other swing side.
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20. An instrumental device according to claim 18, wherein the picking blade is formed with a protrusion extending inside, and the restoring mechanism includes an elastic member for holding the protrusion of the picking blade in a swingable manner.
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21. A method for producing a rhythm game, comprising the steps of:
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giving a game player a visual display of occurrences of sounds in each of a plurality of selective sound groups in accordance with time passing;
detecting a time gap between a predetermined generation timing of a sound in a selected sound group and an instruction timing of the game player to judge whether the sound is allowed to be generated;
generating the particular sound based on the judgment; and
evaluating the operation of the game player based on the detected time gap. - View Dependent Claims (22)
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23. A computer-readable storage medium storing a program of executing the steps:
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giving a game player a visual display of occurrences of sounds in each of a plurality of selective sound groups in accordance with time passing;
detecting a time gap between a predetermined generation timing of a sound in a selected sound group and an instruction timing of the game player to judge whether the sound is allowed to be generated;
generating the particular sound based on the judgment; and
evaluating the operation of the game player based on the detected time gap. - View Dependent Claims (24)
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Specification