Dance game apparatus and step-on base for dance game
First Claim
1. A dance game for use by a game player comprising:
- an output device for outputting a stored rhythmic piece;
a floor panel having a plurality of step-on-sections having different floor panel indicia, each of said step-on sections outputting a step-on signal when step-on contact is applied to each step-on section by the dance game player;
a display unit displaying first display indicia in which each first display indicia has a recognizable relationship with a corresponding floor panel indica, said display unit also displaying a second display indicia in which each second display indicia has a recognizable relationship with a respective corresponding first display indicia;
a guidance unit for controlling the relative movement between the first indicia and the second display indicia such that each first display indicia sequentially establishes a mating relationship with a respective corresponding second display indicia in timed relationship with said rhythmic piece such that said dance game player is instructed to sequentially step-on the different step-on sections in timed relationship with the sequential establishment of said mating relationships and thereby in timed relationship with said rhythmic piece, said guidance unit outputting a guidance unit signal when said mating relationship is established; and
an evaluation unit receiving said step-on signals and said guidance unit signals and providing an evaluation of the dance game player'"'"'s performance based on said step-on signals and said guidance unit signals.
3 Assignments
0 Petitions
Accused Products
Abstract
Rhythm sensations can be represented in time to music by using the entire body and to create powerfulness and rhythm sensations. Stepping position indication data which is set by a rhythm setting section is read from a stepping position indication data memory, and the stepping position instruction contents are scrolled and displayed on a monitor by a scroll display control section, thereby performing instructions of the stepping position and the stepping operation timing. When the fact that a player steps on a step-on base section in accordance with the display contents of the monitor is detected by a cable switch and this is input from a stepping operation monitor section, a score proportional to the timing deviation is calculated by an amount-of-deviation detection/totaling section, and next, an evaluation is performed by the rhythm setting section. Then, the next stepping position indication data is set according to the evaluation result.
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Citations
14 Claims
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1. A dance game for use by a game player comprising:
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an output device for outputting a stored rhythmic piece;
a floor panel having a plurality of step-on-sections having different floor panel indicia, each of said step-on sections outputting a step-on signal when step-on contact is applied to each step-on section by the dance game player;
a display unit displaying first display indicia in which each first display indicia has a recognizable relationship with a corresponding floor panel indica, said display unit also displaying a second display indicia in which each second display indicia has a recognizable relationship with a respective corresponding first display indicia;
a guidance unit for controlling the relative movement between the first indicia and the second display indicia such that each first display indicia sequentially establishes a mating relationship with a respective corresponding second display indicia in timed relationship with said rhythmic piece such that said dance game player is instructed to sequentially step-on the different step-on sections in timed relationship with the sequential establishment of said mating relationships and thereby in timed relationship with said rhythmic piece, said guidance unit outputting a guidance unit signal when said mating relationship is established; and
an evaluation unit receiving said step-on signals and said guidance unit signals and providing an evaluation of the dance game player'"'"'s performance based on said step-on signals and said guidance unit signals. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A game for use by a game player in conjunction with a rhythmic piece comprising:
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a panel having a plurality of pressure sensitive sections having different panel indicia, each of said pressure sensitive sections outputting a pressure sensitive signal when pressure is applied to each pressure sensitive section by the game player;
a display unit displaying first display indicia in which each first display indicia has a recognizable relationship with a corresponding panel indica, said display unit also displaying second display indicia in which each second display indicia has a recognizable relationship with a respective corresponding first display indicia;
a guidance unit for controlling the first display indicia such that each first display indicia establishes a mating relationship with a respective corresponding second display indicia in timed relationship with said rhythmic piece such that said game player is instructed to apply pressure to the different pressure sensitive sections in timed relationship with the establishment of said mating relationships and thereby in timed relationship with said rhythmic piece, said guidance unit outputting a guidance unit signal when said mating relationship is established; and
an evaluation unit receiving said pressure sensitive signals and said guidance unit signals and providing an evaluation of the game player'"'"'s performance based on said pressure sensitive signals and said guidance unit signals.
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14. A game for use by a game player in conjunction with a rhythmic piece comprising:
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a panel having a plurality of contact sections, each of said contact sections outputting a contact signal when contacted by the game player;
a display unit displaying first displays in which each first display has a recognizable relationship with a corresponding contact section of said panel, said display unit also displaying second displays in which each second display has a recognizable relationship with a respective corresponding moving display;
a guidance unit for controlling the first displays such that each first display establishes a mating relationship with a respective corresponding second display in timed relationship with said rhythmic piece such that said game player is instructed to contact the different contact sections in timed relationship with the establishment of said mating relationships and thereby in timed relationship with said rhythmic piece, said guidance unit outputting a guidance unit signal when said guidance unit relationship is established; and
an evaluation unit receiving said contact signals and said guidance unit signals and providing an evaluation of the game player'"'"'s performance based on said contact signals and said guidance unit signals.
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Specification