Interactive game system
First Claim
1. For use with a system in which an interactive game is transmitted via a communication network to a multiplicity of viewer units, and in which each viewer unit includes an interface device and a television, and the interface device is coupled to the communication network, a gaming method for playing the interactive game at a player unit which is in two-way communication with a virtual reality kit activated by a player and including at least a two-way link with the player unit, and for viewing the game played by the player at the multiplicity of viewer units, the method comprising:
- encoding, at a headend, a first version of the interactive game as a non-pay program by employing a first gaming program code and transmitting the first version of the interactive game to the multiplicity of viewer units;
encoding, at the headend, a second version of the interactive game by employing a second gaming program code and transmitting the second version of the interactive game to the player unit as a pay program which is received over a separate data stream;
transmitting, from the player unit, a payment authorization signal to the headend;
enabling the player to interactively play the interactive game, via the virtual reality kit, by performing actions in a virtual reality environment defined by the second version of the interactive game in response to said step of transmitting a payment authorization signal to the headend;
detecting the actions of the player and obtaining a stream of detection signals therefrom;
transmitting the detection signals to the headend via the communication network;
processing, at the headend, the detection signals to implement the actions of the player in an avatar which simulates the player; and
electronically inserting the avatar in the first version of the interactive game which is transmitted to the multiplicity of viewer units.
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0 Petitions
Accused Products
Abstract
A gaming method for use with an interactive game which is played at a player unit having an interface device which is coupled to a television and to at least one communication network. The method includes displaying, via the interface device, the interactive game on the television, capturing a picture of a player, transferring the picture of the player to a headend, processing the picture of the player to create an avatar of the player, electronically assimilating the avatar into the interactive game, and enabling the player to interactively play the interactive game by controlling the avatar via the at least one communication network. In another preferred embodiment, a gaming method is provided for use with an interactive game in which, at a first player unit, a first interface device is coupled to a first television and to a communication network, and at a second player unit, a second interface device is coupled to a second television and to the communication network. The method includes displaying, via the first and second interface devices, the interactive game at the first and second televisions, and enabling a first player, playing at the first player unit, and a second player, playing at the second player unit, to play along with the interactive game by competing each against the other via the communication network.
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Citations
16 Claims
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1. For use with a system in which an interactive game is transmitted via a communication network to a multiplicity of viewer units, and in which each viewer unit includes an interface device and a television, and the interface device is coupled to the communication network, a gaming method for playing the interactive game at a player unit which is in two-way communication with a virtual reality kit activated by a player and including at least a two-way link with the player unit, and for viewing the game played by the player at the multiplicity of viewer units, the method comprising:
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encoding, at a headend, a first version of the interactive game as a non-pay program by employing a first gaming program code and transmitting the first version of the interactive game to the multiplicity of viewer units;
encoding, at the headend, a second version of the interactive game by employing a second gaming program code and transmitting the second version of the interactive game to the player unit as a pay program which is received over a separate data stream;
transmitting, from the player unit, a payment authorization signal to the headend;
enabling the player to interactively play the interactive game, via the virtual reality kit, by performing actions in a virtual reality environment defined by the second version of the interactive game in response to said step of transmitting a payment authorization signal to the headend;
detecting the actions of the player and obtaining a stream of detection signals therefrom;
transmitting the detection signals to the headend via the communication network;
processing, at the headend, the detection signals to implement the actions of the player in an avatar which simulates the player; and
electronically inserting the avatar in the first version of the interactive game which is transmitted to the multiplicity of viewer units. - View Dependent Claims (2, 3)
selecting a basic avatar from a group of avatars;
confirming a selection of the basic avatar by transmitting an authorization signal to the headend;
accepting the authorization signal at the headend; and
combining a picture of the player with the basic avatar to create an avatar having combined characteristics of the player and of the basic avatar.
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4. For use with a system in which an interactive game is transmitted via a communication network to a multiplicity of viewer units, and in which each viewer unit includes an interface device and a television, and the interface device is coupled to the communication network, a gaming method for playing the interactive game at a player unit, and for viewing the game played by the player at the multiplicity of viewer units, the method comprising:
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encoding, at a headend, a first version of the interactive game as a non-pay program which includes a first environment by employing a first gaming program code, and transmitting the first version of the interactive game to the multiplicity of viewer units;
encoding, at the headend, a second version of the interactive game which includes a second environment by employing a second gaming program code;
transmitting the second version of the interactive game to the player unit as a pay program which is received over a separate data stream;
transmitting a payment authorization signal to the headend;
enabling the player to interactively play the interactive game in the second environment defined by the second version of the interactive game in response to said step of transmitting a payment authorization signal to the headend; and
viewing, at the multiplicity of viewer units, the interactive game in the first environment defined by the first version of the interactive game. - View Dependent Claims (5, 6, 7)
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8. A gaming method for use with an interactive game which is played via a communication network in a plurality of modes, the method comprising:
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enabling a first player, playing at a first player unit, to interactively play the interactive game in a first mode by controlling an avatar via said communication network;
transmitting the interactive game played in the first mode to a plurality of viewer units;
in response to transmission of an authorization signal, enabling a second player, playing at one of the plurality of viewer units, to view the interactive game played in the first mode by the first player and to play along with the interactive game in a second mode by competing against the first player; and
transmitting results of the interactive game played in the second mode via said communication network to a headend when at least one of said results exceeds a predetermined threshold value. - View Dependent Claims (9, 16)
comparing said results with results of other players that are playing along so as to provide a comparison result; and
determining a further selection of a first player for playing in the first mode based on the comparison result.
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10. A gaming system comprising:
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a headend which is coupled to a communication network, the headend including;
an encoder for encoding a first version of the interactive game as a non-pay program by employing a first gaming program code to generate an encoded first version of the interactive game, and for encoding a second version of the interactive game by employing a second gaming program code to generate an encoded second version of the interactive game, wherein the second version of the interactive game is provided as a pay program which is received over a separate data stream;
a multiplexer for multiplexing the encoded first version of the interactive game and the encoded second version of the interactive game to produce a multiplexed signal; and
a transmitter for transmitting the multiplexed signal to a plurality of viewers;
a multiplicity of viewer units, each including a television and an interface device which is coupled to the communication network and is operative to receive, demultiplex and decode the first version of the interactive game by employing the first gaming program code;
a player unit at which an interactive game is played by a player, the player unit including a player television, and a player interface device coupled to the player television, and to said communication network, wherein the player interface device is operative to transmit a payment authorization signal to the headend and to receive, demultiplex and decode the second version of the interactive game by employing the second gaming program code; and
a player interface kit which includes at least a two-way link with the player unit, wherein the player interface kit is operative to detect actions performed by the player, to obtain a stream of detection signals therefrom, and to transmit the stream of detection signals to the headend via the player interface device and the communication network, and wherein in response to an acknowledgement of acceptance of the payment authorization signal at the headend, the detection signals are employed at the headend to implement the actions of the player in an avatar which simulates the player, the avatar being electronically inserted in the first version of the interactive game which is transmitted to said multiplicity of viewer units. - View Dependent Claims (15)
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11. A gaming system comprising:
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a headend which is coupled to a communication network, the headend including;
an encoder for encoding a first version of the interactive game as a non-pay program which includes a first environment by employing a first gaming program code to generate an encoded first version of the game, and for encoding a second version of the interactive game which includes a second environment by employing a second gaming program code to generate an encoded second version of the game, wherein the second version of the interactive game is provided as a pay program which is received over a separate data stream;
a multiplexer for multiplexing the encoded first version of the interactive game and the encoded second version of the interactive game to produce a multiplexed signal; and
a transmitter for transmitting the multiplexed signal to a plurality of viewers;
a multiplicity of viewer units, each including a television and an interface device which is coupled to the communication network and is operative to receive, demultiplex and decode the first version of the interactive game by employing the first gaming program code, and to enable a viewer to view the interactive game in the first environment defined by the first version of the interactive game; and
a player unit at which an interactive game is played by a player, the player unit including a player television, and a player interface device coupled to the player television, and to said communication network, wherein the player interface device is operative to transmit a payment authorization signal to the headend and to receive, demultiplex and decode the second version of the interactive game by employing the second gaming program code, and to enable the player to interactively play the interactive game in the second environment defined by the second version of the interactive game in response to an acknowledgement of acceptance of the payment authorization signal at the headend. - View Dependent Claims (12, 13, 14)
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Specification