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Method and system for improving shadowing in a graphics rendering system

  • US 6,252,608 B1
  • Filed: 10/22/1998
  • Issued: 06/26/2001
  • Est. Priority Date: 08/04/1995
  • Status: Expired due to Term
First Claim
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1. In a graphics rendering system for rendering graphical models to a view space to generate successive frames of animation, a method for computing shadows for the frames of animation comprising:

  • for a first frame, transforming characteristic points on a shadowing object to shadow map space, and saving the transformed characteristic points;

    for the first frame, rendering geometric primitives in a view volume from the perspective of a light source to compute a shadow depth map, rendering the geometric primitives from the perspective of a viewpoint to compute an image illuminated by the light source, and applying the shadow depth map to the image to compute a shadowed image; and

    for a subsequent frame, transforming the characteristic points on the shadowing object to the shadow map space, computing a difference between the transformed characteristic points for the first frame and the subsequent frame, re-rendering the shadow depth map when the difference exceeds a predefined amount, and re-using the shadow depth map to compute a shadowed image for the subsequent frame when the difference is less than the predefined amount.

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