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Object-oriented system, method and article of manufacture for a client-server with a client program cache

  • US 6,253,282 B1
  • Filed: 07/01/1996
  • Issued: 06/26/2001
  • Est. Priority Date: 07/01/1996
  • Status: Expired due to Term
First Claim
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1. A server for a distributed system, comprising:

  • (a) a client computer;

    (b) a server computer;

    (c) a network connecting the client computer to the server computer;

    (d) an execution framework code segment configured to couple the server computer and the client computer via the network, comprising;

    (1) a plurality of client computer code segments resident on the server computer, each for transmission over the network to the client computer to initiate coupling;

    (2) a plurality of server computer code segments resident on the server computer which execute on the server computer in response to initiation of coupling via the network with a particular client computer utilizing the transmitted client computer code segment for communicating via a particular communication protocol;

    (e) the client computer code segment including a mediator state machine which receives a plurality of messages, determines which message should be handled by which part of the execution framework code segment, and forwards the message for further processing to the execution framework code segment;

    (f) the execution framework code segment dispatches messages and initiates events in response to characteristics of the message transferred by the mediator state machine; and

    (g) a cache at the client computer for caching the client computer code segment.

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