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Area weapons effect simulation system and method

  • US 6,254,394 B1
  • Filed: 12/10/1997
  • Issued: 07/03/2001
  • Est. Priority Date: 12/10/1997
  • Status: Expired due to Term
First Claim
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1. An area weapons effect simulation system for simulating the effects of weapons on players, comprising:

  • means for specifying a definition of at least one weapons area to include information defining a perimeter and information for defining a type of weapon and a terrain associated with the weapons area;

    means for transmitting a definition of the weapons area, at least one player unit assigned to a player, including means for receiving the definition of the weapons area, location determination equipment for determining the location of the player unit, a processor that compares the location of the player unit to the perimeter of the weapons area to determine whether the player assigned to the player unit will be affected by the type of weapon associated with the weapons area, and a memory for storing casualty probability information specifying an effect on the player of the weapon associated with the weapons area responsive to the location of the player unit; and

    means for adjusting the relocation time interval between successive determinations of the player unit location responsive to the location of the player unit.

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