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Method and apparatus for controlling the cost of playing an electronic gaming device

  • US 6,254,483 B1
  • Filed: 05/29/1998
  • Issued: 07/03/2001
  • Est. Priority Date: 10/12/1994
  • Status: Expired due to Term
First Claim
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1. A method of configuring electronic gaming machines interconnected by a computer network to a host computer comprising:

  • implementing selected configuration parameters at each machine;

    monitoring a plurality of variables related to play on the gaming machines, including whether a player of one of said machines is recognized by a player-tracking system operated on the network;

    permitting play to occur at the machines;

    selecting one of the machines when a player thereof is recognized by the player-tracking system;

    issuing a computer command from the host computer; and

    changing a configuration parameter of the selected machine responsive to the command.

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