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Computer network for controlling and monitoring gaming devices

  • US 6,257,981 B1
  • Filed: 09/02/1997
  • Issued: 07/10/2001
  • Est. Priority Date: 10/12/1994
  • Status: Expired due to Term
First Claim
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1. A method of operating gaming devices interconnected by a computer network to a host computer having a user-generated input device comprising:

  • associating each gaming device with a unique address code;

    selecting less than all of the gaming devices interconnected by the host computer responsive to a user-effected action at the input device which identifies the selected gaming devices with the respective associated address codes;

    using the network to track the amount of money played on the selected gaming devices;

    allocating a predefined percentage of the money played to a bonus pool;

    providing data establishing at least one criterion to cause a bonus to be paid from the pool via at least one of said selected gaming devices upon the occurrence of a predefined event;

    storing the data in a memory connected to a controller associated with only one of the gaming devices;

    transmitting data indicative of gaming device activity from the gaming device to the controller;

    transmitting a pay command from the controller to the gaming device upon the occurrence of the predefined event; and

    paying money from the bonus pool via the gaming device responsive to receipt of the pay command.

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