Motion picture theater interactive gaming system
First Claim
Patent Images
1. A large screen, interactive, computer-controlled, motion picture theatre video gaming system, comprising:
- a motion picture projection screen, disposed in a motion picture theatre screening room, for displaying projected motion pictures and projected video game images;
a computer;
video game software executed by said computer, said video game software enabling plural members of an audience in the motion picture theatre screening room to interactively participate in a single video game projected onto said motion picture theatre projection screen;
a plurality of user stations respectively disposed at a plurality of seats in the motion picture theatre screening room such that users at said stations may observe said motion picture projection screen, each user station having a manual input device for receiving manual user input and transmitting same from said each user station to said computer, and said computer, in response to receipt of the user inputs, updating the video game software to provide updated video game images;
a video game projector, disposed in the motion picture theatre, and connected to said computer, for projecting the updated video game images onto said projection screen; and
said screen displaying the projected updated video game images during a time when no motion picture is being projected on said screen, such that said updated video images are visible from each of said user stations.
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Reexamination
Accused Products
Abstract
A system and facility for video games with a large number of user stations and a single screen upon which the video game images are displayed visible from each of the user stations. The system allows for simultaneous use by a large number of users who share the experience of playing the game and their combined reactions together. The system is particularly suited for installation in a motion picture theatre or similar entertainment facility.
132 Citations
22 Claims
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1. A large screen, interactive, computer-controlled, motion picture theatre video gaming system, comprising:
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a motion picture projection screen, disposed in a motion picture theatre screening room, for displaying projected motion pictures and projected video game images;
a computer;
video game software executed by said computer, said video game software enabling plural members of an audience in the motion picture theatre screening room to interactively participate in a single video game projected onto said motion picture theatre projection screen;
a plurality of user stations respectively disposed at a plurality of seats in the motion picture theatre screening room such that users at said stations may observe said motion picture projection screen, each user station having a manual input device for receiving manual user input and transmitting same from said each user station to said computer, and said computer, in response to receipt of the user inputs, updating the video game software to provide updated video game images;
a video game projector, disposed in the motion picture theatre, and connected to said computer, for projecting the updated video game images onto said projection screen; and
said screen displaying the projected updated video game images during a time when no motion picture is being projected on said screen, such that said updated video images are visible from each of said user stations. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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2. A motion picture theatre video gaming system, comprising:
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a motion picture projection screen disposed in a motion picture theatre screening room, for displaying motion pictures and video game images;
a computer disposed in the motion picture theatre;
video game software executed by said computer, said video game software enabling up to at least a few dozen users in the motion picture theatre screening room to participate in a single video game projected onto said screen;
a plurality of game user stations disposed in the motion picture theatre screening room so that users at said game user stations may observe said screen, each game user station having interface means for receiving game user manual inputs and transmitting them to said computer, and said computer, after receipt of the game user inputs, updating said video game software to interactively produce updated video game images;
a video game projector receiving the updated video images from said computer and projecting them onto said screen; and
said screen displaying said updated video images during an idle time between motion picture screenings.
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3. A motion picture theatre audience gaming system, comprising:
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a motion picture projection screen, disposed in a motion picture theatre screening room, for displaying motion picture images and interactive game images;
a computer;
interactive game software executed by said computer, said game software enabling a plurality of members of the motion picture audience to participate interactively in a single game displayed on said screen at a time when no motion picture images are being displayed on said screen;
a plurality of user stations disposed in the motion picture screening room and having structure for receiving manual user inputs and transmitting same to said computer, and said computer, in response to receipt of the user inputs, generating updated game images;
a game projector connected to said computer, for projecting the updated game images onto said screen; and
said screen displaying said updated game images at a time between motion picture screenings such that the updated game images are visible from each of said user stations. - View Dependent Claims (5)
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4. A motion picture theatre gaming system, comprising:
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a motion picture screening room having a plurality of seats to accommodate a motion picture audience, said motion picture screening room including a motion picture projection screen for displaying projected motion picture images and projected game images;
a plurality of gaming stations disposed adjacent at least some of said seats, each gaming station including manual input structure for receiving manual input from a user seated in a corresponding seat;
a game projection system for projecting game images on said screen at a time when no motion picture images are being displayed on said screen; and
a game computer connected to each of said gaming stations and said game projection system, said game computer interactively updating the game images projected on said screen in response to said computer receiving user input from said gaming stations.
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6. A method for playing an interactive, large screen video game in a motion picture theatre screening room, said method comprising the steps of:
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providing a projection screen in said motion picture theatre screening room, for displaying projected motion picture images and projected game images;
providing a plurality of user stations at a corresponding plurality of seats in said motion picture theatre screening room;
providing a user interface at each user station to receive manual user input from said each user station;
integrating game images from said game with said user input, by means of a computer; and
projecting the results of said integrating on said projection screen at a time when no motion picture images are being projected onto the screen, said results being visible from each of said user stations. - View Dependent Claims (7)
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15. A method of providing large screen, interactive computer gaming in a screening room of a motion picture theatre having a projection screen on which motion pictures and game images can be displayed, said method comprising the steps of:
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providing public access to user stations at a plurality of seats in said motion picture theatre screening room;
accepting and validating identification from users at said user stations, allowing said users to engage as players in computer game play displayed on said screen;
initiating said game play when said screen is not being used to display a motion picture;
accepting manual input provided by said players via said user stations;
in response to said manual inputs, aggregating the user inputs to create game images;
projecting the created game images on said projection screen at a time when no motion pictures are being projected thereon; and
terminating said game play before said screen is to be used to display a motion picture. - View Dependent Claims (16, 17, 18)
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19. An interactive motion picture theatre entertainment facility, comprising:
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a motion picture theatre screening room, having a projection screen and a plurality of seats arranged in rows facing said projection screen, said projection screen being capable of displaying motion picture images and game images;
a projector for projecting motion pictures on said projection screen;
a game computer;
game software executed by said computer;
a plurality of user stations disposed in said screening room, each having interface means for receiving manual user input, said computer, in response to said manual user input, generating updated game images; and
means connected to said computer for displaying the updated game images on said screen at a time when motion pictures are not being displayed on said screen.
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20. A method of providing interactive entertainment in a motion picture theatre screening room having a plurality of seats, comprising the steps of:
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at some times projecting a motion picture upon a projection screen in said motion picture theatre screening room theatre after admitting members of the public to view said motion picture; and
at other times, operating computer game software that projects computer game images on said screen in said motion picture screening room in response to user manual inputs received from user stations disposed adjacent at least some of said seats, the images being created by a computer that responds to player input from the user stations. - View Dependent Claims (21, 22)
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Specification