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Method and apparatus for cognitive training of humans using adaptive timing of exercises

  • US 6,261,101 B1
  • Filed: 09/21/1999
  • Issued: 07/17/2001
  • Est. Priority Date: 12/17/1997
  • Status: Expired due to Term
First Claim
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1. A method on a computing device for adaptively adjusting relative playing times for two or more different games to be played within a training session, to train a subject'"'"'s sensory perceptual system, the method comprising:

  • providing the two or more different games to the subject for play on the computing device, each of the two or more different games having a plurality of skill levels;

    recording advancement of skill levels by the subject for each of the two or more different games in previous training sessions; and

    adjusting the relative playing time for each of the two or more different games within the training session according to the recorded advancement, said step of adjusting comprising;

    providing default same times for each of the two or more different games;

    calculating plaving times for each of the two or more different games utilizing the default game times, and using the recorded advancement of skill levels for each of the two or more different games; and

    after said step of calculating, determining whether the sum of the calculated game times for each of the two or more different games is equivalent to a predetermined total time.

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