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Dynamic object visualization and code generation

  • US 6,263,339 B1
  • Filed: 08/25/1998
  • Issued: 07/17/2001
  • Est. Priority Date: 08/25/1998
  • Status: Expired due to Fees
First Claim
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1. A method for executing an application expressed as a scene graph, the scene graph being a hierarchical representation of one or more objects, each object capable of generating code associated with the object, comprising:

  • traversing the hierarchy of the scene graph;

    retrieving byte code associated with each object in the scene graph;

    characterizing each object as one of several types, including a shape type object, and for each shape type object generating a create shape statement;

    storing the byte code as part of the scene;

    generating the byte code execution image for the scene;

    providing the byte code image to an execution engine and executing each statement in the byte code;

    determining whether each statement is a create shape statement, and if so creating the shape; and

    storing the shape in a context hash table using a tokenized shape name.

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