Video game system with state of next world dependent upon manner of entry from previous world via a portal
First Claim
1. For use with a video game system console having a game program executing processing system to execute a video game program and at least one player controller operable by a player to generate video game control signals;
- a portable storage device for controlling the operation of said video game system console comprising;
a memory medium for storing video game instructions and graphics data;
accessing circuitry for coupling said video game instructions and said graphics data from said memory medium to said video game system console;
said video game instructions including instructions for causing said video game processing system to generate digital signals representative of a first three dimensional world within which a player controlled character may enter and of a second three-dimensional world having at least first and second predetermined states, said video game instructions further causing said video game system to generate digital signals of a bounded area within which a player controlled character must enter to enter said second three-dimensional world, wherein a zone of said bounded area within which a player controlled character enters controls whether said second three-dimensional world will be in said first predetermined state or another state.
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Abstract
A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle. Such user initiated camera manipulation permits a player to better judge jumps or determine more precisely where an object is located in relation to the player controlled character. The video game system and methodology features a unique player controller, which permits control over a character'"'"'s exploration of the three-dimensional world to an unprecedented extent. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys and a wide range of animation effects are generated.
299 Citations
4 Claims
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1. For use with a video game system console having a game program executing processing system to execute a video game program and at least one player controller operable by a player to generate video game control signals;
- a portable storage device for controlling the operation of said video game system console comprising;
a memory medium for storing video game instructions and graphics data;
accessing circuitry for coupling said video game instructions and said graphics data from said memory medium to said video game system console;
said video game instructions including instructions for causing said video game processing system to generate digital signals representative of a first three dimensional world within which a player controlled character may enter and of a second three-dimensional world having at least first and second predetermined states, said video game instructions further causing said video game system to generate digital signals of a bounded area within which a player controlled character must enter to enter said second three-dimensional world, wherein a zone of said bounded area within which a player controlled character enters controls whether said second three-dimensional world will be in said first predetermined state or another state. - View Dependent Claims (2)
- a portable storage device for controlling the operation of said video game system console comprising;
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3. For use with a video game system console having a game program executing processing system to execute a video game program and at least one player controller operable by a player to generate video game control signals;
- a portable storage device for controlling the operation of said video game system console comprising;
a memory medium for storing video game instructions and graphics data;
accessing circuitry for coupling said video game instructions and said graphics data from said memory medium to said video game system console;
said video game instructions including instructions for causing said video game processing system to generate digital signals representative of a first three dimensional world within which a player controlled character may enter and of a second three-dimensional world having a plurality of different states, said video game instructions further causing said video game system to define an area within which a player controlled character can enter to enter said second three-dimensional world, wherein said area includes a plurality of different zones, and further wherein a particular zone of said plurality of different zones within which a player controlled character enters determines a current state from the plurality of different states for the three-dimensional world. - View Dependent Claims (4)
- a portable storage device for controlling the operation of said video game system console comprising;
Specification