Gaming machine with animated reel symbols for payoff
First Claim
Patent Images
1. A gaming machine, comprising:
- a basic game controlled by a processor in response to a wager amount, said basic game having a first display screen and at least one start bonus cutcome occurring within said first display screen; and
a bonus game activated by said start bonus outcome which causes said processor to provide an animation covering a portion less than all of said first display screen, said animation occurring automatically in response to said start bonus outcome without a triggering input from a player, said animation providing an animation payoff.
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Abstract
A gaming machine comprising a presentation element controlled by a processor in response to a wager amount. The presentation element is capable of presenting a basic game screen and a start animation outcome that activates an animation feature. The animation feature represents an animation game being played and results in an animation outcome. The animation outcome provides an animation payoff. The animation feature covers a portion of the basic game screen less than all of the basic game screen.
980 Citations
35 Claims
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1. A gaming machine, comprising:
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a basic game controlled by a processor in response to a wager amount, said basic game having a first display screen and at least one start bonus cutcome occurring within said first display screen; and
a bonus game activated by said start bonus outcome which causes said processor to provide an animation covering a portion less than all of said first display screen, said animation occurring automatically in response to said start bonus outcome without a triggering input from a player, said animation providing an animation payoff. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 16)
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13. A method of operating a gaming machine under control of a processor comprising:
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providing a basic game having at least one start bonus outcome;
placing a wager amount on said basic game;
playing said basic game; and
automatically providing an animation in response to said start bonus outcome without a triggering input from a player, said animation being generally confined to a location of said start bonus outcome, said animation providing an animation payoff. - View Dependent Claims (14, 15, 17, 18, 19, 20, 21)
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- 22. A gaming machine controlled by a processor in response to a wager, comprising a video display depicting a plurality of symbols randomly placed in a symbol array, the symbol array including a plurality of locations containing the respective symbols, the plurality of symbols including one or more quantity-based symbols, the quantity-based symbols being inherently perceived by their appearance to be capable of defining a plurality of values, each of the quantity-based symbols being animated in its respective location to display one of the values, the processor awarding a payoff based on the values displayed by the respective quantity-based symbols.
- 28. A gaming machine controlled by a processor in response to a wager, comprising a plurality of symbol-bearing reels simulated on a video display, the reels being rotated and stopped to randomly place symbols on each reel in visual association with a symbol array, the symbol array including a plurality of locations containing the respective symbols, the plurality of symbols including one or more quantity-based symbols, the quantity-based symbols being inherently perceived by their appearance to be capable of defining a plurality of values, each of the quantity-based symbols being animated in its respective location to display one of the values, the processor awarding a payoff based on the values displayed by the respective quantity-based symbols.
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31. A method of operating a gaming machine, comprising:
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randomly placing a plurality of symbols in a symbol array depicted on a video display, the symbol array including a plurality of locations containing the respective symbols, the plurality of symbols including one or more quantity-based symbols, the quantity-based symbols being inherently perceived by their appearance to be capable of defining a plurality of values;
animating each of quantity-based symbols in its respective location to display one of the values; and
awarding a payoff based on the values displayed by the respective quantity-based symbols. - View Dependent Claims (32, 33, 34, 35)
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Specification