Video game apparatus and method and storage medium
First Claim
1. A video game apparatus for playing a video game wherein a battle is made between a first and a second character, said apparatus comprising:
- storage means for storing an item and an attack area corresponding to each of attacks executable by said first character;
detecting means for, when one of said attacks is designated in response to an operation inputted by a player, detecting whether said first character possesses one of said items which is stored in said storage means so as to correspond to said designated attack;
area displaying means for, when said detecting means detects that said first character possesses said one of said items, displaying one of said attack areas which is stored in said storage means so as to correspond to said designated attack; and
attack allowing means for allowing said first character to attack said second character when said second character is located in said one of said attack areas displayed by said area displaying means.
4 Assignments
0 Petitions
Accused Products
Abstract
When a player designates a magic attack, it is judged whether a player character possesses an “area” item corresponding to the designated magic attack. Depending on whether the player character possesses such an “area” item, a designation manner of one or more enemy characters is changed between a single enemy designation mode and an area designation mode. In the area designation mode, an attack area is set based on attack area data (shape and size of attack area) prestored corresponding to each of magic attacks selectable by the player. Then, one or more enemy characters located in the attack area are designated as one or more attack targets. The attack area can be moved in accordance with an operation inputted by the player.
70 Citations
20 Claims
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1. A video game apparatus for playing a video game wherein a battle is made between a first and a second character, said apparatus comprising:
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storage means for storing an item and an attack area corresponding to each of attacks executable by said first character;
detecting means for, when one of said attacks is designated in response to an operation inputted by a player, detecting whether said first character possesses one of said items which is stored in said storage means so as to correspond to said designated attack;
area displaying means for, when said detecting means detects that said first character possesses said one of said items, displaying one of said attack areas which is stored in said storage means so as to correspond to said designated attack; and
attack allowing means for allowing said first character to attack said second character when said second character is located in said one of said attack areas displayed by said area displaying means. - View Dependent Claims (2)
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3. A video game apparatus for playing a video game wherein a battle occurs between characters, said apparatus comprising:
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a display that displays an image showing a battle state between said characters in response to a first operation input by a player;
a display that displays an attack area, corresponding to an attack designated by said first player operation, on said displayed image;
an attack area mover that moves said attack area following a predetermined rule in response to a second operation input by the player;
a display manner changer that changes a display manner of said at least one of said characters, when at least one of said characters is located in said attack area, and a target character specifier that specifies as an attack target said at least one of said characters whose display manner is changed.
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4. A method of playing a video game wherein a battle is made between a first and a second character, said method comprising:
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a detecting step for, when an attack to be made by said first character is designated in response to an operation inputted by a player, detecting whether said first character possesses an item which is stored in advance corresponding to said designated attack;
an area displaying step for, when said detecting step detects that said first character possesses said item, displaying an attack area which is stored in advance corresponding to said designated attack; and
an attack allowing step for allowing said first character to attack said second character when said second character is located in said attack area displayed at said area displaying step. - View Dependent Claims (5)
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6. A method of playing a video game wherein a battle occurs between characters, said method comprising:
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displaying an image showing a battle state between said characters in response to a first operation input by a player;
displaying an attack area, corresponding to an attack designated by said first player operation, on said displayed image;
moving said attack area following a predetermined rule in response to a second operation input by the player;
changing a display manner of said at least one of said characters, when at least one of said characters is located in said attack area; and
specifying as an attack target said at least one of said characters whose display manner is changed.
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7. A computer-readable storage medium storing a program for causing a computer to execute a video game wherein a battle is made between a first and a second character, said program comprising:
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a detecting step for, when an attack to be made by said first character is designated in response to an operation inputted by a player, detecting whether said first character possesses an item which is stored in advance corresponding to said designated attack;
an area displaying step for, when said detecting step detects that said first character possesses said item, displaying an attack area which is stored in advance corresponding to said designated attack; and
an attack allowing step for allowing said first character to attack said second character when said second character is located in said attack area displayed at said area displaying step. - View Dependent Claims (8)
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9. A computer-readable storage medium storing a program for causing a computer to execute a video game wherein a battle occurs between characters, said program comprising:
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displaying an image showing a battle state between said characters in response to a first operation input by a player;
displaying an attack area, corresponding to an attack designated by said first player operation, on said displayed image;
moving said attack area following a predetermined rule in response to a second operation input by the player;
changing a display manner of said at least one of said characters, when at least one of said characters is located in said attack area; and
specifying as an attack target said at least one of said characters whose display manner is changed.
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10. A computer data signal embodied in a carrier wave and including a program for causing a computer to execute a video game wherein a battle is made between a first and a second character, said computer data signal comprising:
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a detecting step for, when an attack to be made by said first character is designated in response to an operation inputted by a player, detecting whether said first character possesses an item which is stored in advance corresponding to said designated attack;
an area displaying step for, when said detecting step detects that said first character possesses said item, displaying an attack area which is stored in advance corresponding to said designated attack; and
an attack allowing step for allowing said first character to attack said second character when said second character is located in said attack area displayed at said area displaying step.
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11. A game apparatus for playing a video game in which a battle occurs between a first character and a second character, the apparatus comprising:
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a storage area that stores a plurality of attacks, which are executable by the first character, a plurality of items, which correspond to the plurality of attacks, and a plurality of attack areas, which correspond to the plurality of attacks;
a detector that detects whether the first character possesses an item corresponding to the designated attack when one of the attacks is designated in response to a first input operation by a player;
a display that displays an attack area corresponding to the designated attack when the detector detects that the first character possesses the corresponding item; and
an attack allowing system that allows the first character to attack the second character when the second character is located in the attack area displayed by the display. - View Dependent Claims (12)
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13. A video game apparatus for playing a video game in which a battle occurs between characters, the apparatus comprising:
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an image display system that shows a battle state between the characters in response to a first operation input by a player;
an attack area display system that displays an attack area, corresponding to a player designated attack, on the displayed image;
a movement system that moves the attack area following a predetermined rule in response to a second operation input by the player;
a system that changes a display manner of a character when the character is located in the attack area; and
a targeting system that specifies as an attack target the character whose display manner is changed.
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14. A method of playing a video game in which a battle occurs between a first character and a second character, the method comprising:
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when an attack to be made by the first character is designated in response to a first operation input by a player, detecting whether the first character possesses an item corresponding to the designated attack;
displaying an attack area, corresponding to the designated attack, when the detecting detects that the first character possesses the item; and
allowing the first character to attack the second character when the second character is located in the displayed attack area. - View Dependent Claims (15)
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16. A method of playing a video game in which a battle occurs between characters, the method comprising:
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displaying an image showing a battle state between the characters in response to a first operation input by a player;
displaying an attack area, corresponding to a player designated attack, on the displayed image;
moving the attack area following a predetermined rule in response to a second operation input by the player;
when at least one of the characters is located in the attack area, changing a display manner of the at least one character; and
specifying as an attack target the at least one character whose display manner is changed.
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17. A computer-readable storage medium storing a program for causing a computer to execute a video game in which a battle occurs between a first character and a second character, the program comprising:
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when an attack to be made by the first character is designated in response to a first operation input by a player, detecting whether the first character possesses an item corresponding to the designated attack;
displaying an attack area corresponding to the designated attack, when the detecting detects that the first character possesses the item; and
allowing the first character to attack the second character when the second character is located in the displayed attack area. - View Dependent Claims (18)
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19. A computer-readable storage medium storing a program for causing a computer to execute a video game in which a battle occurs between characters, the program comprising:
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displaying an image showing a battle state between the characters in response to a first operation input by a player;
displaying an attack area, corresponding to a player designated attack, on the displayed image;
moving the attack area following a predetermined rule in response to a second operation input by the player;
when at least one of the characters is located in the attack area, changing a display manner of the at least one character; and
specifying as an attack target the at least one character whose display manner is changed.
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20. A computer data signal embodied in a carrier wave and controlled by a program for causing a computer to execute a video game in which a battle occurs between a first character and a second character, the computer data signal comprising:
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when an attack to be made by the first character is designated in response to a first operation input by a player, detecting whether the first character possesses an item corresponding to the designated attack;
displaying an attack area corresponding to the designated attack, when the detecting detects that the first character possesses the item; and
allowing the first character to attack the second character when the second character is located in the displayed attack area.
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Specification