Game system
First Claim
Patent Images
1. A game system comprising:
- a plurality of game machines having a capability of detecting information from a plurality of players; and
a computer having a capability of gathering the information from the plurality of game machines, assigning the information to a plurality of predetermined levels, and controlling a game level for each player in accordance with the assigned one of the predetermined levels.
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Abstract
A game machine enabled to make various responses by adding the psychosomatic state and emotion of the player as one of conditions for determining the responding manner. The psychosomatic state of the player is grasped to change the responses in accordance with the psychological state of the player by making use of both a chaos attractor obtained by numerically processing the information sampled from the player and the index indicating the degree how the chaos attractor matches the defining condition of the chaos.
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Citations
27 Claims
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1. A game system comprising:
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a plurality of game machines having a capability of detecting information from a plurality of players; and
a computer having a capability of gathering the information from the plurality of game machines, assigning the information to a plurality of predetermined levels, and controlling a game level for each player in accordance with the assigned one of the predetermined levels. - View Dependent Claims (2, 3)
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4. A game system comprising:
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a game machine having a capability of detecting information from a player, and a computer having a capability of assigning the information from the game machine to a plurality of predetermined levels, and controlling a game level for the player in accordance with the assigned one of the predetermined levels. - View Dependent Claims (5, 6)
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7. A game system comprising:
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means for detecting information from a plurality of players;
means for assigning the information to a plurality of predetermined levels, and means for controlling a game level for each player in accordance with the assigned one of the predetermined levels. - View Dependent Claims (8, 9)
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10. A game system comprising:
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a plurality of game machines having a capability of detecting information from a plurality of players, and a computer having a capability of gathering the information through the plurality of game machines, assigning the information to a plurality of predetermined levels, grasping the distribution of the players in specific predetermined levels, and controlling a game level for the plurality of players in accordance with the distribution of the players in the specific predetermined levels. - View Dependent Claims (11, 12)
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13. A game system comprising:
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a plurality of game machines having a capability of detecting information from a plurality of players; and
a computer having a capability of gathering the information from the plurality of game machines, assigning the information to a plurality of predetermined levels, and controlling a game level for each player in accordance with the assigned one of the predetermined levels, wherein said computer is remote from the plurality of game machines. - View Dependent Claims (14, 15)
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16. A game system comprising:
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a game machine having a capability of detecting information from a player, and a computer having a capability of assigning the information from the game machine to a plurality of predetermined levels, and controlling a game level for the player in accordance with the assigned one of the predetermined levels, wherein said computer is remote from said machine. - View Dependent Claims (17, 18)
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19. A game system operating method comprising the steps of:
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preparing the game system comprising a plurality of game machines and a computer;
detecting information from a player in each of the game machines;
gathering the information to the computer from the plurality of the game machines;
assigning the information to a plurality of predetermined levels, and controlling a game level for the player in accordance with the assigned one of the predetermined levels. - View Dependent Claims (20, 21)
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22. A game system operating method comprising the steps of:
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preparing the game system comprising a game machine and a computer;
detecting information from a player in the game machine;
generating the information to the computer;
assigning the information to a plurality of predetermined levels, and controlling a game level for the player in accordance with the assigned one of the predetermined levels. - View Dependent Claims (23, 24)
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25. A game system operating method comprising the steps of:
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preparing the game system comprising a plurality of game machines and a computer;
detecting information from a player in each of the game machines;
gathering the information from the plurality of the game machines to the computer;
assigning the information to a plurality of predetermined levels, and grasping the distribution of the players in specific predetermined levels, and controlling a game level for all players in the plurality of the game machines in accordance with the distribution of the players in the predetermined levels. - View Dependent Claims (26, 27)
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Specification