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Video game device and video game method

  • US 6,283,861 B1
  • Filed: 03/23/1999
  • Issued: 09/04/2001
  • Est. Priority Date: 03/23/1999
  • Status: Expired due to Term
First Claim
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1. A video game device, which executes a game wherein a first character, whose actions are controlled by input instructions from a player, fights with a second character with an item, said device comprising:

  • effective range setting means for setting a three-dimensional effective range which has its center at a predetermined reference point and where the item to be used by said first character for fighting with said second character is effective;

    three-dimensional image processing means for causing a display device to display a three-dimensional reference range corresponding to the effective range set by said effective range setting means;

    attack instruction means for giving attack instructions to said first character; and

    attack result control means for causing the said first character to attack said second character with the item in accordance with the instructions from said attack instruction means.

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