Computer-controlled game system
First Claim
1. A computer-controlled game system comprisinga computer unit for generating a game sequence from at least one computer program and from game sequence data;
- a playback device which plays back the game sequence in a projection zone and which is coupled to the computer unit;
at least one transmitter for emitting an electromagnetic beam into the projection zone;
a detector coupled to the computer unit and configured for detecting the electromagietic beam and transmitting a signal to the computer unit; and
an alignment device coupled to the computer unit such that the computer controls alignment of the detector such that the detector detects the electromagnetic beams when the electromagnetic beam hits a predeterminable partial section of the projection zone and the detector does not detect the electromagnetic beam when the electromagietic beam hits the projection zone in other than the predeterminable partial section of the projection zone.
1 Assignment
0 Petitions
Accused Products
Abstract
A computer-controlled game system comprising a computer unit (10) which is adapted for the generation of a game sequence from at least one computer program and from game sequence data, a playback device (12) which is adapted to play back the game sequence in a projection zone and which is connected with the computer unit (10), at least one transmitter means (16) which is adapted for emitting an electromagnetic beam (S) into a predeterminable partial section of the projection zone, a detector means (18) which is adapted for the detection of the electromagnetic beam (S) when same hits the predeterminable partial section of the projection zone, said detector means (18) being connected with the computer unit (10) and adapted to transmit a signal to the computer unit (10), which is characteristic for the respective detected beam, and an alignment device (20) which is associated with the detector means (18) and which is connected with the computer unit (10) in order to align the detector unit (18) to a predeterminable partial section of the projection zone.
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Citations
22 Claims
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1. A computer-controlled game system comprising
a computer unit for generating a game sequence from at least one computer program and from game sequence data; -
a playback device which plays back the game sequence in a projection zone and which is coupled to the computer unit;
at least one transmitter for emitting an electromagnetic beam into the projection zone;
a detector coupled to the computer unit and configured for detecting the electromagietic beam and transmitting a signal to the computer unit; and
an alignment device coupled to the computer unit such that the computer controls alignment of the detector such that the detector detects the electromagnetic beams when the electromagnetic beam hits a predeterminable partial section of the projection zone and the detector does not detect the electromagnetic beam when the electromagietic beam hits the projection zone in other than the predeterminable partial section of the projection zone. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
a memory for a control program and for the game sequence data in the form of still or moving image sequences and symbols, an interface unit for the detector, and a control unit for the alignment device. -
3. The computer-controlled game system according to claim 1, wherein the playback device plays back at least one of a two-dimensional image, a three-dimensional image, tone, sound, and noise.
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4. The computer-controlled game system according to claim 1, wherein the electromagnetic beam emitted from the transmitter is a directed electromagnetic beam which is provided with an identification which is characteristic for the transmitter.
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5. The computer-controlled game system according to claim 4, wherein the identification of the electromagnetic beam is imprinted on the electromagnetic beam as modulation of the electromagnetic beam.
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6. The computer-controlled game system according to claim 1, wherein the transmitter comprises a presettable timer in order to set a ready-to-transmit duration within which the transmitter can emit the electromagnetic beam.
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7. The computer-controlled game system according to claim 1, wherein the transmitter comprises a trigger circuit in order to emit a pulse of the electromagnetic beam with a predetermined time duration upon actuation of the trigger circuit.
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8. The computer-controlled game system according to claim 4, wherein the transmitter comprises a directional indicator with a series of optical signal generators and faces in the direction of the electromagnetic beam.
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9. The computer-controlled game system according to claim 1, wherein the transmitter is connected with the computer unit for the transmission of information including at least one of an identification, a maximum ready-to-transmit duration, a transmission pulse duration, a transmission pulse repeat rate and a maximum pulse number by means of an interface.
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10. The computer-controlled game system according to claim 1, wherein the alignment device aligns the detector under the control of the computer unit in at least two coordinates.
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11. The computer-controlled game system according to claim 1, wherein the detector is assigned a shielding means against external light influences.
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12. The computer-controlled game system according to claim 1, wherein the detector is assigned a second detector for detecting environmental radiation and a direct impingement of the electromagnetic beam and emitting an indicator which represents at least one of the environmental radiation and the direct impingement for the computer unit.
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13. The computer-controlled game system according to claim 1, wherein the computer unit varies the game sequence as a function of the signal from the detector.
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14. The computer-controlled game system according to claim 1, wherein the computer unit is coupled to a video camera in order to detect images which are integrated into the game sequence under control of the computer program.
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15. The computer-controlled game system according to claim 13, wherein images which are detected by a video camera are integrated into the game sequence.
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16. The computer-controlled game system according to claim 1, wherein the computer unit comprises a memory for storing the signal detected from the transmitter, with at least one of a predeterminable image and tone sequence being at least one of optically and acoustically representable under the control of the computer program via the playback device as a function of contents of a memory and an identification of the transmitter.
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17. The computer-controlled game system according to claim 2, wherein a series of descriptors of the predeterminable partial section of the projection zone is stored in the memory and correlated with the game sequence by the computer program.
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18. The computer-controlled game system according to claim 17, wherein the alignment device is driven by the computer unit as a function of the descriptors in such a manner that the detector is aligned to the predeterminable partial section of the projection zone.
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19. The computer-controlled game system according to claim 4, wherein the transmitter emits a visible light beam.
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20. The computer-controlled same system according to claim 15, wherein the images which are detected by the video camera are integrated into the game sequence as a function of the signals from the detector.
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21. The computer-controlled game system according to claim 1 further comprising means for calibrating the alignment device such that the computer unit downloads operational pararmeters to the detector until the detector receives the electromagnetic beam in a predetermined location.
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22. The computer-controlled game system according to claim 1, wherein the alignment device downloads operational parameters to the detector until the detector detects the electromagnetic beam.
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Specification